DMS_Exile/@ExileServer/addons/a3_dms/scripts
eraser1 1997fb7614 Finally another update... warming up
* NEW CONFIG VALUE: DMS_SpawnMinefieldForEveryMission
* You can now force-spawn an AT mine minefield on every mission with the
above config. These mines will only blow up on Tanks, APCs, and MRAPs
(Ifrits, Hunters, Striders).
* ALL MISSIONS HAVE BEEN EDITED TO MATCH THE NEW STANDARD FOR
DMS_fnc_AddMissionToMonitor. **If you have made any custom missions or
modified any of the current mission scripts, make sure you merge your
changes**!
* Adjusted the placement of the armed car in "bandits" mission. It
should no longer spawn right on the crate.
* Marker and message names for the "foodtransport" mission have been
adjusted.
* Added the AI vehicle to the "mercbase" mission.
* Removed some RPT spam...
* Standardize ATL for DMS_fnc_importFromM3E_Convert
* When revealing a player to AI, the reveal amount will be reduced if
the player has a suppressor.
* DMS_fnc_SetGroupBehavior will now remove all previous waypoints from
the AI group.
* Improved logging message for DMS_fnc_SpawnMinefield. Also, the mine
warning signs should be on a random offset (instead of always spawning
at 0, 90, 180, and 270 degrees)
2015-09-30 21:29:33 -05:00
..
fn_AddMissionToMonitor.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_AILocalityManager.sqf Tweaks + Minor Additions 2015-09-20 00:37:13 -05:00
fn_BroadcastMissionStatus.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_CalcPos.sqf Update! 2015-09-13 01:15:21 -05:00
fn_CleanUp.sqf Update + PBO 2015-09-05 01:03:20 -05:00
fn_CleanUpManager.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_CreateMarker.sqf Logic improvement, forgot a couple things in readme 2015-09-25 23:19:00 -05:00
fn_FillCrate.sqf Relatively minor tweaks today 2015-09-25 19:28:04 -05:00
fn_FindSafePos.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_FindSuppressor.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_ImportFromM3E_Convert.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_ImportFromM3E.sqf Fixes + Idiot-proofing + New Function 2015-09-20 15:26:08 -05:00
fn_IsNearWater.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_IsPlayerNearby.sqf Update + PBO 2015-09-05 01:03:20 -05:00
fn_MissionsMonitor.sqf 'SPLOSIONS! (And some RPT spam reduction) 2015-09-25 01:41:04 -05:00
fn_MissionSuccessState.sqf Fixes + Idiot-proofing + New Function 2015-09-20 15:26:08 -05:00
fn_OnKilled.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_RemoveMarkers.sqf AI Vehicles! 2015-09-14 22:50:09 -05:00
fn_SelectMagazine.sqf Use config function definitions 2015-09-04 22:40:00 -05:00
fn_SelectMission.sqf Important restructuring, minor fix(es) 2015-09-20 23:42:33 -05:00
fn_SelectOffsetPos.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_SelectRandomVal.sqf More features, fixes, tweaks 2015-09-10 17:48:56 -05:00
fn_SetAILocality.sqf Minor Update for today... 2015-09-13 23:52:02 -05:00
fn_SetGroupBehavior.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_SpawnAIGroup.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_SpawnAISoldier.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_SpawnAIStatic.sqf 'SPLOSIONS! (And some RPT spam reduction) 2015-09-25 01:41:04 -05:00
fn_SpawnAIVehicle.sqf 'SPLOSIONS! (And some RPT spam reduction) 2015-09-25 01:41:04 -05:00
fn_SpawnBanditMission.sqf Important restructuring, minor fix(es) 2015-09-20 23:42:33 -05:00
fn_SpawnCrate.sqf Finally another update... 2015-09-18 18:26:41 -05:00
fn_SpawnMinefield.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_SpawnNonPersistentVehicle.sqf Fix Variable Error for RS_VLS Call 2015-09-28 09:53:57 -07:00
fn_TargetsKilled.sqf Fixes + Idiot-proofing + New Function 2015-09-20 15:26:08 -05:00