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1997fb7614
* NEW CONFIG VALUE: DMS_SpawnMinefieldForEveryMission * You can now force-spawn an AT mine minefield on every mission with the above config. These mines will only blow up on Tanks, APCs, and MRAPs (Ifrits, Hunters, Striders). * ALL MISSIONS HAVE BEEN EDITED TO MATCH THE NEW STANDARD FOR DMS_fnc_AddMissionToMonitor. **If you have made any custom missions or modified any of the current mission scripts, make sure you merge your changes**! * Adjusted the placement of the armed car in "bandits" mission. It should no longer spawn right on the crate. * Marker and message names for the "foodtransport" mission have been adjusted. * Added the AI vehicle to the "mercbase" mission. * Removed some RPT spam... * Standardize ATL for DMS_fnc_importFromM3E_Convert * When revealing a player to AI, the reveal amount will be reduced if the player has a suppressor. * DMS_fnc_SetGroupBehavior will now remove all previous waypoints from the AI group. * Improved logging message for DMS_fnc_SpawnMinefield. Also, the mine warning signs should be on a random offset (instead of always spawning at 0, 90, 180, and 270 degrees) |
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bandits.sqf | ||
bauhaus.sqf | ||
beertransport.sqf | ||
behindenemylines.sqf | ||
blackhawkdown.sqf | ||
cardealer.sqf | ||
construction.sqf | ||
donthasslethehoff.sqf | ||
foodtransport.sqf | ||
guntransport.sqf | ||
humanitarian.sqf | ||
lost_battalion.sqf | ||
medical.sqf | ||
mercbase.sqf | ||
mercenaries.sqf | ||
roguenavyseals.sqf | ||
testmission.sqf | ||
walmart.sqf |