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2650157577
* NEW CONFIG VALUES: ```DMS_GodmodeCrates``` and ```DMS_CrateCase_Sniper```. DMS_GodmodeCrates is pretty self-explanatory :P * NEW FEATURE FOR "DMS_fnc_FillCrate": You can now define "crate cases" in the config (such as "DMS_CrateCase_Sniper"). Passing the "crate case" name (such as "Sniper") will make the crate spawn with the exact gear defined in the config. Refer to the testmission.sqf (line 80) and "DMS_CrateCase_Sniper" config for an example. * Spawned vehicles will now be LOCKED and INVINCIBLE until the mission is completed. * Spawned vehicles spawn with 100% fuel. * "Fixed" some cases where killing from a mounted gun would reset your money/respect (maybe). * Fixed some spelling errors and incorrect names in some of the mission messages/markers. * Fixed DMS_fnc_FindSafePos for Bornholm. If you have any issues with custom maps, please let us know. * Fixed backpack spawning on the ground behind an AI unit that was supposed to get a launcher.
87 lines
2.5 KiB
Plaintext
87 lines
2.5 KiB
Plaintext
/*
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DMS_fnc_findSafePos
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Created by eraser1
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Usage:
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[
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_nearestObjectMinDistance, // (OPTIONAL) Number: Minimum distance from nearest object
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_maxTerrainGradient // (OPTIONAL) Number: Maximum terrain gradient (slope)
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] call DMS_fnc_findSafePos;
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*/
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private ["_nearestObjectMinDistance","_maxTerrainGradient","_safePosParams","_validspot","_i","_pos"];
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params
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[
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["_nearestObjectMinDistance",25,[0]],
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["_maxTerrainGradient",10,[0]]
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];
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// Some custom maps don't have the proper safePos config entries.
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// If you are using one and you have an issue with mission spawns, please create an issue on GitHub or post a comment in the DMS thread.
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switch (toLower worldName) do
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{
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case "altis" : { _safePosParams = [[16000,16000],0,16000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; //[16000,16000] w/ radius of 16000 works well for Altis
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case "bornholm" : { _safePosParams = [[11264,11264],0,12000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; // Thanks to thirdhero for testing this info
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default { _safePosParams = [[],0,-1,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; };
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};
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_validspot = false;
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_i = 0;
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while{!_validspot} do
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{
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_pos = _safePosParams call BIS_fnc_findSafePos;
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_i = _i+1;
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try
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{
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// Check for nearby water
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if ([_pos,DMS_WaterNearBlacklist] call DMS_fnc_isNearWater) then
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{
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throw ("water");
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};
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// Check for nearby players
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if ([_pos,DMS_PlayerNearBlacklist] call DMS_fnc_IsPlayerNearby) then
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{
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throw ("players");
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};
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{
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// Check for nearby spawn points
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if (((markertype _x) == "ExileSpawnZone") && {((getMarkerPos _x) distance2D _pos)<=DMS_SpawnZoneNearBlacklist}) then
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{
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throw ("a spawn zone");
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};
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// Check for nearby trader zones
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if (((markertype _x) == "ExileTraderZone") && {((getMarkerPos _x) distance2D _pos)<=DMS_TraderZoneNearBlacklist}) then
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{
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throw ("a trader zone");
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};
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// Check for nearby missions
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if (((_x find "DMS_MissionMarkerDot")>-1) && {((getMarkerPos _x) distance2D _pos)<=DMS_MissionNearBlacklist}) then
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{
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throw ("another mission");
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};
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} forEach allMapMarkers;
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// No exceptions found
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_validspot = true;
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}
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catch
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{
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG findSafePos :: Exception in attempt %1 | Position %2 is too close to %3!",_i,_pos,_exception];
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};
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};
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};
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if(DMS_DEBUG) then {
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diag_log format["DMS_DEBUG findSafePos :: Mission position %1 with %2 params found in %3 attempts.",_pos,_safePosParams,_i];
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};
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_pos set [2, 0];
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_pos; |