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* NEW CONFIG VALUES: ```DMS_GodmodeCrates``` and ```DMS_CrateCase_Sniper```. DMS_GodmodeCrates is pretty self-explanatory :P * NEW FEATURE FOR "DMS_fnc_FillCrate": You can now define "crate cases" in the config (such as "DMS_CrateCase_Sniper"). Passing the "crate case" name (such as "Sniper") will make the crate spawn with the exact gear defined in the config. Refer to the testmission.sqf (line 80) and "DMS_CrateCase_Sniper" config for an example. * Spawned vehicles will now be LOCKED and INVINCIBLE until the mission is completed. * Spawned vehicles spawn with 100% fuel. * "Fixed" some cases where killing from a mounted gun would reset your money/respect (maybe). * Fixed some spelling errors and incorrect names in some of the mission messages/markers. * Fixed DMS_fnc_FindSafePos for Bornholm. If you have any issues with custom maps, please let us know. * Fixed backpack spawning on the ground behind an AI unit that was supposed to get a launcher. |
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fn_AddMissionToMonitor.sqf | ||
fn_AILocalityManager.sqf | ||
fn_BroadcastMissionStatus.sqf | ||
fn_CleanUp.sqf | ||
fn_CleanUpManager.sqf | ||
fn_CreateMarker.sqf | ||
fn_FillCrate.sqf | ||
fn_FindSafePos.sqf | ||
fn_FindSuppressor.sqf | ||
fn_IsNearWater.sqf | ||
fn_IsPlayerNearby.sqf | ||
fn_MissionsMonitor.sqf | ||
fn_MissionSuccessState.sqf | ||
fn_OnKilled.sqf | ||
fn_RemoveMarkers.sqf | ||
fn_SelectMagazine.sqf | ||
fn_SelectMission.sqf | ||
fn_SelectOffsetPos.sqf | ||
fn_SelectRandomVal.sqf | ||
fn_SetAILocality.sqf | ||
fn_SetGroupBehavior.sqf | ||
fn_SpawnAIGroup.sqf | ||
fn_SpawnAISoldier.sqf | ||
fn_SpawnAIStatic.sqf | ||
fn_SpawnCrate.sqf | ||
fn_SpawnNonPersistentVehicle.sqf | ||
fn_TargetsKilled.sqf |