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2650157577
* NEW CONFIG VALUES: ```DMS_GodmodeCrates``` and ```DMS_CrateCase_Sniper```. DMS_GodmodeCrates is pretty self-explanatory :P * NEW FEATURE FOR "DMS_fnc_FillCrate": You can now define "crate cases" in the config (such as "DMS_CrateCase_Sniper"). Passing the "crate case" name (such as "Sniper") will make the crate spawn with the exact gear defined in the config. Refer to the testmission.sqf (line 80) and "DMS_CrateCase_Sniper" config for an example. * Spawned vehicles will now be LOCKED and INVINCIBLE until the mission is completed. * Spawned vehicles spawn with 100% fuel. * "Fixed" some cases where killing from a mounted gun would reset your money/respect (maybe). * Fixed some spelling errors and incorrect names in some of the mission messages/markers. * Fixed DMS_fnc_FindSafePos for Bornholm. If you have any issues with custom maps, please let us know. * Fixed backpack spawning on the ground behind an AI unit that was supposed to get a launcher.
56 lines
1.2 KiB
Plaintext
56 lines
1.2 KiB
Plaintext
/*
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DMS_fnc_SpawnNonPersistentVehicle
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Spawn a non-saved vehicle in Exile
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Created by Zupa
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Edited by eraser1
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Usage:
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[
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_vehicleClass, // STRING: Classname of the vehicle
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_pos // ARRAY: Position to spawn it at (roughly)
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] call DMS_fnc_SpawnNonPersistentVehicle;
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Returns the vehicle object of the created vehicle.
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EXAMPLE:
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_exampleVeh = ['Exile_Chopper_Hummingbird_Green',_pos] call DMS_fnc_SpawnNonPersistentVehicle;
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*/
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private ["_vehicleClass","_position","_vehpos","_maxDistance","_vehObj"];
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_OK = params
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[
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["_vehicleClass","",[""]],
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["_position","",[[]],[2,3]]
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];
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if (!_OK) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_SpawnNonPersistentVehicle with invalid parameters: %1",_this];
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};
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_vehpos = [];
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_maxDistance = 10;
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while{count _vehpos < 1} do
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{
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_vehpos = _position findEmptyPosition [20,_maxDistance,_vehicleClass];
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_maxDistance = (_maxDistance + 15);
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};
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_vehObj = [_vehicleClass, _vehpos, (random 360), true] call ExileServer_object_vehicle_createNonPersistentVehicle;
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_vehObj allowDamage false;
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_vehObj setFuel 1;
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_vehObj lock 2;
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG SpawnNonPersistentVehicle :: Created %1 at %2 with calling parameters: %3",_vehObj,_vehpos,_this];
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};
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_vehObj
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