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39af7c584c
* NEW CONFIG VALUES: DMS_SpawnMinesAroundMissions DMS_despawnMines_onCompletion DMS_MineInfo_easy DMS_MineInfo_moderate DMS_MineInfo_difficult DMS_MineInfo_hardcore DMS_explode_onRoadkill * You can now spawn randomly generated minefields around missions! Numberof mines and radius is dependent on difficulty. * Also, you can now spawn an explosion on an AI when it is roadkilled, causing a wheel or two of the roadkilling vehicle to break. * Commented out the spawning of static-relative conversion of base objects in test mission. * Included example of how to spawn the minefield in the test mission. * Reduced some of the RPT spam. * Smoke/IR grenades will only spawn on proper crates - you can now safely use DMS_fnc_FillCrate with non-crate objects but still have smoke available. |
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.. | ||
FSM | ||
missions | ||
objects | ||
scripts | ||
static | ||
$PBOPREFIX$ | ||
$PREFIX$ | ||
config.cpp | ||
config.sqf | ||
fn_DMS_postInit.sqf | ||
fn_DMS_preInit.sqf |