DMS_Exile/@ExileServer/addons/a3_dms/config.cpp
eraser1 39af7c584c 'SPLOSIONS! (And some RPT spam reduction)
* NEW CONFIG VALUES:
DMS_SpawnMinesAroundMissions
DMS_despawnMines_onCompletion
DMS_MineInfo_easy
DMS_MineInfo_moderate
DMS_MineInfo_difficult
DMS_MineInfo_hardcore
DMS_explode_onRoadkill
* You can now spawn randomly generated minefields around missions!
Numberof mines and radius is dependent on difficulty.
* Also, you can now spawn an explosion on an AI when it is roadkilled,
causing a wheel or two of the roadkilling vehicle to break.
* Commented out the spawning of static-relative conversion of base
objects in test mission.
* Included example of how to spawn the minefield in the test mission.
* Reduced some of the RPT spam.
* Smoke/IR grenades will only spawn on proper crates - you can now
safely use DMS_fnc_FillCrate with non-crate objects but still have smoke
available.
2015-09-25 01:41:04 -05:00

69 lines
1.5 KiB
C++

class CfgPatches
{
class A3_dms
{
units[] = {};
weapons[] = {};
a3_DMS_version = 3.0;
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};
};
class CfgFunctions
{
class DMS
{
class main
{
file = "\x\addons\dms";
class DMS_preInit
{
preInit = 1;
};
class DMS_postInit
{
postInit = 1;
};
};
class compiles
{
file = "\x\addons\dms\scripts";
class AddMissionToMonitor {};
class AILocalityManager {};
class BroadcastMissionStatus {};
class CalcPos {};
class CleanUp {};
class CleanUpManager {};
class CreateMarker {};
class FillCrate {};
class FindSafePos {};
class FindSuppressor {};
//class HeliParatroopers {};
//class HeliPatrol {};
class ImportFromM3E {};
class ImportFromM3E_Convert {};
class IsPlayerNearby {};
class IsNearWater {};
class MissionsMonitor {};
class MissionSuccessState {};
class OnKilled {};
class RemoveMarkers {};
class SelectRandomVal {};
class SelectMagazine {};
class SelectMission {};
class SelectOffsetPos {};
class SetAILocality {};
class SetGroupBehavior {};
class SpawnAIGroup {};
class SpawnAIVehicle {};
class SpawnAISoldier {};
class SpawnAIStatic {};
class SpawnBanditMission {};
class SpawnCrate {};
class SpawnMinefield {};
class SpawnNonPersistentVehicle {};
class TargetsKilled {};
};
};
};