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https://github.com/Defent/DMS_Exile.git
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39af7c584c
* NEW CONFIG VALUES: DMS_SpawnMinesAroundMissions DMS_despawnMines_onCompletion DMS_MineInfo_easy DMS_MineInfo_moderate DMS_MineInfo_difficult DMS_MineInfo_hardcore DMS_explode_onRoadkill * You can now spawn randomly generated minefields around missions! Numberof mines and radius is dependent on difficulty. * Also, you can now spawn an explosion on an AI when it is roadkilled, causing a wheel or two of the roadkilling vehicle to break. * Commented out the spawning of static-relative conversion of base objects in test mission. * Included example of how to spawn the minefield in the test mission. * Reduced some of the RPT spam. * Smoke/IR grenades will only spawn on proper crates - you can now safely use DMS_fnc_FillCrate with non-crate objects but still have smoke available.
69 lines
1.5 KiB
C++
69 lines
1.5 KiB
C++
class CfgPatches
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{
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class A3_dms
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = 3.0;
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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class CfgFunctions
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{
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class DMS
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{
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class main
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{
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file = "\x\addons\dms";
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class DMS_preInit
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{
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preInit = 1;
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};
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class DMS_postInit
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{
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postInit = 1;
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};
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};
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class compiles
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{
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file = "\x\addons\dms\scripts";
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class AddMissionToMonitor {};
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class AILocalityManager {};
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class BroadcastMissionStatus {};
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class CalcPos {};
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class CleanUp {};
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class CleanUpManager {};
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class CreateMarker {};
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class FillCrate {};
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class FindSafePos {};
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class FindSuppressor {};
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//class HeliParatroopers {};
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//class HeliPatrol {};
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class ImportFromM3E {};
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class ImportFromM3E_Convert {};
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class IsPlayerNearby {};
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class IsNearWater {};
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class MissionsMonitor {};
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class MissionSuccessState {};
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class OnKilled {};
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class RemoveMarkers {};
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class SelectRandomVal {};
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class SelectMagazine {};
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class SelectMission {};
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class SelectOffsetPos {};
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class SetAILocality {};
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class SetGroupBehavior {};
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class SpawnAIGroup {};
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class SpawnAIVehicle {};
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class SpawnAISoldier {};
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class SpawnAIStatic {};
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class SpawnBanditMission {};
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class SpawnCrate {};
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class SpawnMinefield {};
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class SpawnNonPersistentVehicle {};
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class TargetsKilled {};
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};
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};
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};
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