DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_FillCrate.sqf
eraser1 39af7c584c 'SPLOSIONS! (And some RPT spam reduction)
* NEW CONFIG VALUES:
DMS_SpawnMinesAroundMissions
DMS_despawnMines_onCompletion
DMS_MineInfo_easy
DMS_MineInfo_moderate
DMS_MineInfo_difficult
DMS_MineInfo_hardcore
DMS_explode_onRoadkill
* You can now spawn randomly generated minefields around missions!
Numberof mines and radius is dependent on difficulty.
* Also, you can now spawn an explosion on an AI when it is roadkilled,
causing a wheel or two of the roadkilling vehicle to break.
* Commented out the spawning of static-relative conversion of base
objects in test mission.
* Included example of how to spawn the minefield in the test mission.
* Reduced some of the RPT spam.
* Smoke/IR grenades will only spawn on proper crates - you can now
safely use DMS_fnc_FillCrate with non-crate objects but still have smoke
available.
2015-09-25 01:41:04 -05:00

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/*
DMS_fnc_FillCrate
Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
Edited by eraser1
Usage:
[
_crate, // The crate object
_lootValues // Array, string, or number. String or number refers to a crate case in config.cfg; array determines random crate weapons/items/backpacks
] call DMS_fnc_FillCrate;
Loot values can be a number or a string with a corresponding "Crate Case" defined in the config. EG: DMS_CrateCase_Sniper. Or it can be an array.
In the array, the loot values are defined as:
[
_weapons,
_items,
_backpacks
]
Each loot argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used.
For example, _weapons could simply be a number, in which case the given number of weapons are selected from "DMS_boxWeapons",
or an array as [_wepCount,_weps], where _wepCount is the number of weapons, and _weps is an array of weapons from which the guns are randomly selected.
*/
private ["_crate","_lootValues","_wepCount","_weps","_itemCount","_items","_backpackCount","_backpacks","_weapon","_ammo","_item","_backpack","_crateValues"];
_OK = params
[
["_crate",objNull,[objNull]],
["_lootValues","",[0,"",[]],[3]]
];
if (!_OK || {isNull _crate}) exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_FillCrate with invalid parameters: %1",_this];
};
if !(DMS_GodmodeCrates) then
{
_crate allowDamage true;
};
_crate hideObjectGlobal false;
if ((typeName _lootValues)=="ARRAY") then
{
// Weapons
if(typeName (_lootValues select 0) == "ARRAY") then
{
_wepCount = (_lootValues select 0) select 0;
_weps = (_lootValues select 0) select 1;
}
else
{
_wepCount = _lootValues select 0;
_weps = DMS_boxWeapons;
};
// Items
if(typeName (_lootValues select 1) == "ARRAY") then
{
_itemCount = (_lootValues select 1) select 0;
_items = (_lootValues select 1) select 1;
}
else
{
_itemCount = _lootValues select 1;
_items = DMS_boxItems;
};
// Backpacks
if(typeName (_lootValues select 2) == "ARRAY") then
{
_backpackCount = (_lootValues select 2) select 0;
_backpacks = (_lootValues select 2) select 1;
}
else
{
_backpackCount = _lootValues select 2;
_backpacks = DMS_boxBackpacks;
};
if(DMS_DEBUG) then
{
diag_log format["DMS_DEBUG FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_crate];
};
if ((_wepCount>0) && {count _weps>0}) then
{
// Add weapons + mags
for "_i" from 1 to _wepCount do
{
_weapon = _weps call BIS_fnc_selectRandom;
_ammo = _weapon call DMS_fnc_selectMagazine;
if ((typeName _weapon)=="STRING") then
{
_weapon = [_weapon,1];
};
_crate addWeaponCargoGlobal _weapon;
_crate addItemCargoGlobal [_ammo, (4 + floor(random 3))];
};
};
if ((_itemCount > 0) && {count _items>0}) then
{
// Add items
for "_i" from 1 to _itemCount do
{
_item = _items call BIS_fnc_selectRandom;
if ((typeName _item)=="STRING") then
{
_item = [_item,1];
};
_crate addItemCargoGlobal _item;
};
};
if ((_backpackCount > 0) && {count _backpacks>0}) then
{
// Add backpacks
for "_i" from 1 to _backpackCount do
{
_backpack = _backpacks call BIS_fnc_selectRandom;
if ((typeName _backpack)=="STRING") then
{
_backpack = [_backpack,1];
};
_crate addBackpackCargoGlobal _backpack;
};
};
}
else
{
_crateValues = missionNamespace getVariable [ format ["DMS_CrateCase_%1",_lootValues], [[], [], []] ];
// Weapons
{
if ((typeName _x)=="STRING") then
{
_x = [_x,1];
};
_crate addWeaponCargoGlobal _x;
} forEach (_crateValues select 0);
// Items/Mags
{
if ((typeName _x)=="STRING") then
{
_x = [_x,1];
};
_crate addItemCargoGlobal _x;
} forEach (_crateValues select 1);
// Backpacks
{
if ((typeName _x)=="STRING") then
{
_x = [_x,1];
};
_crate addBackpackCargoGlobal _x;
} forEach (_crateValues select 2);
};
if(DMS_RareLoot && {count DMS_RareLootList>0}) then
{
// (Maybe) Add rare loot
if(random 100 < DMS_RareLootChance) then
{
_item = DMS_RareLootList call BIS_fnc_selectRandom;
if ((typeName _item)=="STRING") then
{
_item = [_item,1];
};
_crate addItemCargoGlobal _item;
};
};
// In case somebody wants to use fillCrate on a vehicle but also wants to use smoke, don't create smoke/IR strobe unless it's a crate
if (_crate isKindOf "ReammoBox_F") then
{
if(DMS_SpawnBoxSmoke && {sunOrMoon == 1}) then
{
_marker = "SmokeShellPurple" createVehicle getPosATL _crate;
_marker setPosATL (getPosATL _crate);
_marker attachTo [_crate,[0,0,0]];
};
if (DMS_SpawnBoxIRGrenade && {sunOrMoon != 1}) then
{
_marker = "B_IRStrobe" createVehicle getPosATL _crate;
_marker setPosATL (getPosATL _crate);
_marker attachTo [_crate, [0,0,0.5]];
};
};