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https://github.com/Defent/DMS_Exile.git
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7a074042b1
* CONFIG VALUES: Changed "DMS_MissionTypes" to "DMS_BanditMissionTypes" * Renamed some variables to "future-proof" them * Placed all current missions under "bandit" subfolder to for easier future integration. * Created function "DMS_fnc_SpawnBanditMission" to handle bandit mission spawning (makes it easier to spawn missions via admin console). * Attached vehicle eventhandlers to DMS-spawned non-persistent vehicles. * Fixed the "lock" option appearing on DMS-spawned vehicles.
95 lines
3.2 KiB
Plaintext
95 lines
3.2 KiB
Plaintext
/*
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DMS_fnc_findSafePos
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Created by eraser1
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Usage:
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[
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_nearestObjectMinDistance, // (OPTIONAL) Number: Minimum distance from nearest object
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_maxTerrainGradient // (OPTIONAL) Number: Maximum terrain gradient (slope)
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] call DMS_fnc_findSafePos;
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*/
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private ["_nearestObjectMinDistance","_maxTerrainGradient","_safePosParams","_validspot","_i","_pos"];
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params
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[
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["_nearestObjectMinDistance",25,[0]],
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["_maxTerrainGradient",10,[0]]
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];
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// Some custom maps don't have the proper safePos config entries.
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// If you are using one and you have an issue with mission spawns, please create an issue on GitHub or post a comment in the DMS thread.
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switch (toLower worldName) do
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{
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case "altis" : { _safePosParams = [[16000,16000],0,16000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; //[16000,16000] w/ radius of 16000 works well for Altis
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case "bornholm" : { _safePosParams = [[11264,11264],0,12000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; // Thanks to thirdhero for testing this info
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case "esseker" : { _safePosParams = [[6276.77,6352.98,0],0,5000,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; // Thanks to Flowrider for this info
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case "tavi" : { _safePosParams = [[12800,12800],0,12800,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; }; // Thanks to JamieKG for this info
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default { _safePosParams = [[],0,-1,_nearestObjectMinDistance,0,_maxTerrainGradient,0,DMS_findSafePosBlacklist]; };
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};
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_validspot = false;
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_i = 0;
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while{!_validspot} do
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{
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_pos = _safePosParams call BIS_fnc_findSafePos;
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_i = _i+1;
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try
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{
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// Check for nearby water
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if ((DMS_WaterNearBlacklist>0) && {[_pos,DMS_WaterNearBlacklist] call DMS_fnc_isNearWater}) then
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{
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throw ("water");
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};
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// Check for nearby players
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if ((DMS_PlayerNearBlacklist>0) && {[_pos,DMS_PlayerNearBlacklist] call DMS_fnc_IsPlayerNearby}) then
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{
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throw ("players");
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};
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// Terrain steepness check
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if (((surfaceNormal _pos) select 2)<DMS_MaxSurfaceNormal) then
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{
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throw ("a steep location");
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};
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{
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// Check for nearby spawn points
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if ((DMS_SpawnZoneNearBlacklist>0) && {((markertype _x) == "ExileSpawnZone") && {((getMarkerPos _x) distance2D _pos)<=DMS_SpawnZoneNearBlacklist}}) then
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{
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throw ("a spawn zone");
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};
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// Check for nearby trader zones
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if ((DMS_TraderZoneNearBlacklist>0) && {((markertype _x) == "ExileTraderZone") && {((getMarkerPos _x) distance2D _pos)<=DMS_TraderZoneNearBlacklist}}) then
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{
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throw ("a trader zone");
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};
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// Check for nearby missions
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if ((DMS_MissionNearBlacklist>0) && {((_x find "DMS_MissionMarkerDot")>-1) && {((getMarkerPos _x) distance2D _pos)<=DMS_MissionNearBlacklist}}) then
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{
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throw ("another mission");
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};
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} forEach allMapMarkers;
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// No exceptions found
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_validspot = true;
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}
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catch
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{
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG findSafePos :: Exception in attempt %1 | Position %2 is too close to %3!",_i,_pos,_exception];
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};
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};
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};
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if(DMS_DEBUG) then {
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diag_log format["DMS_DEBUG findSafePos :: Mission position %1 with %2 params found in %3 attempts.",_pos,_safePosParams,_i];
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};
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_pos set [2, 0];
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_pos; |