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https://github.com/Defent/DMS_Exile.git
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d4733a5559
* NEW CONFIG VALUE: "DMS_MaxSurfaceNormal" * The above config value now determines the maximum incline that a mission can spawn on. Default value is 0.95, which should be sufficiently flat. * Added some grouping explanations in mission config settings. * Added check for A3XAI for the lovely ["Face"/"dayzai"](https://github.com/dayzai) * Added ability for people to use a static export from M3Editor. DMS will then calculate the relative position, and spawn it at the mission. Example provided in testmission.sqf. * Fixed an issue with DMS_fnc_TargetsKilled always returning false.
100 lines
2.2 KiB
Plaintext
100 lines
2.2 KiB
Plaintext
/*
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DMS_fnc_MissionSuccessState
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Created by eraser1
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Usage:
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[
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[_completionType1,_completionArgs1,_isAbsoluteCondition],
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[_completionType2,_completionArgs2,_isAbsoluteCondition],
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...
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[_completionTypeN,_completionArgsN,_isAbsoluteCondition]
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] call DMS_fnc_MissionSuccessState;
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*/
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if ((typeName _this) != "ARRAY") exitWith
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{
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diag_log format ["DMS ERROR :: DMS_fnc_MissionSuccessState called with invalid parameter: %1",_this];
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};
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private ["_success", "_exit"];
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_success = true;
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_exit = false;
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{
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if (_exit) exitWith {};
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try
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{
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private ["_OK","_completionType","_completionArgs","_absoluteWinCondition"];
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_OK = _x params
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[
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["_completionType", "", [""] ],
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["_completionArgs", [], [[],grpNull] ]
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];
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if (!_OK) then
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{
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diag_log format ["DMS ERROR :: DMS_fnc_MissionSuccessState has invalid parameters in: %1",_x];
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throw "ERROR";
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};
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_absoluteWinCondition = false;
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if (((count _x)>2) && {_x select 2}) then
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{
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_absoluteWinCondition = true;
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};
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if (!_success && {!_absoluteWinCondition}) then
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{
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throw format ["Skipping completion check for condition |%1|; Condition is not absolute and a previous condition has already been failed.",_x];
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};
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG MissionSuccessState :: Checking completion type %1 with parameter %2. Absolute: %3",_completionType,_completionArgs,_absoluteWinCondition];
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};
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switch (toLower _completionType) do
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{
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case "kill":
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{
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_success = _completionArgs call DMS_fnc_TargetsKilled;
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};
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/*
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case "killpercent":
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{
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_success = _completionArgs call DMS_fnc_TargetsKilledPercent;//<---TODO
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};
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*/
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case "playernear":
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{
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_success = _completionArgs call DMS_fnc_IsPlayerNearby;
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};
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default
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{
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diag_log format ["DMS ERROR :: Invalid completion type (%1) with args: %2",_completionType,_completionArgs];
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throw "ERROR";
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};
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};
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if (_success && {_absoluteWinCondition}) then
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{
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_exit = true;
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throw format ["Mission completed because of absolute win condition: %1",_x];
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};
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}
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catch
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{
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG MissionSuccessState :: %1",_exception];
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};
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};
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} forEach _this;
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_success; |