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README.md Forgot a couple things 2015-09-09 22:08:50 -05:00

Instructions

See also: http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434

To install:

Put the pre-packed PBO in your @ExileServer\addons\ directory. It should be alongside exile_server and exile_server_config.

NOTE: It is heavily suggested that you use The Unofficial Exile v0.9.19 SP3 with DMS, as it will resolve several issues.

If you are using infiSTAR and want to keep _CGM = true;, then set _UMW = true;, and add DMS_MissionMarkerCircle, DMS_MissionMarkerDot to _aLocalM, so your _aLocalM would look like:

    _aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];

IF YOU ARE UPDATING YOUR DMS FROM BEFORE THE 5th OF SEPTEMBER, PLEASE READ BELOW:

The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all! HOWEVER: This requires you to change the organization of the crate in the mission.

Previously, _missionObjs was defined with the format:

[
	[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
	[_crate,_vehicle1,_vehicle2,...,_vehicleX],
	_crate_loot_values
]

Now you must define it as:

[
	[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
	[_vehicle1,_vehicle2,...,_vehicleX],
	[
		[_crate1,_crate_loot_values1],
		[_crate2,_crate_loot_values2]
	]
]

Please refer to the current default missions if you are unsure. The Bauhaus truck mission shows an example of spawning 2 crates.

Optional:

To modify the config:

  • Download the a3_dms folder
  • Edit the config.sqf to your preferences.
  • Pack the a3_dms folder with a PBO tool (PBO Manager, Eliteness, or Arma 3 Tools suite)
  • Follow the "To install:" steps using the PBO you just created instead of the pre-packed one.

HEADLESS CLIENT:

Warning

Headless Client is currently broken in ArmA as of the 4th of September, do not use it as it WILL crash your server.

Add this code to the TOP of your initPlayerLocal.sqf

if (!hasInterface && !isServer) then
{
	1 spawn
	{
		waitUntil {player==player};
		DMS_HC_Object = player;
		publicVariableServer "DMS_HC_Object";
	};
};

Thanks:

Changelog:

September 9, 2015 (10:00 PM CST-America):

  • Added static AI! The "donthasslethehoff" mission has them included by default. :D
  • New config values: DMS_Bandit_Static_MoneyGain and DMS_Bandit_Static_RepGain.
  • Future-proofed DMS_fnc_OnKilled. As a result, "DMS_BanditMoneyGainOnKill" is now DMS_Bandit_Soldier_MoneyGain, and "DMS_BanditRepGainOnKill" is now DMS_Bandit_Soldier_RepGain.
  • Added config value DMS_ai_disable_ramming_damage. Check the comment for more info :)
  • Removed config value "DMS_ai_static_skills"
  • Randomized vehicle spawn position for "cardealer" mission.
  • NOTE: If you use custom DMS_fnc_SpawnAISoldier calls, you will have to update your calling parameters! Make sure you add "Soldier" at the end of the array, or before _customGearSet if you're using it!
  • Added _launcher option for _customGearSet in DMS_fnc_SpawnAISoldier. NOTE: This changes the order of the gearset parameters for the AI. _launcher is between _items and _helmet! Use empty string "" if you don't want any launcher on the AI unit.

September 8, 2015 (11:00 PM CST-America):

  • AI Bodies should now be properly cleaned when run over (if configured to do so with DMS_remove_roadkill and DMS_remove_roadkill_chance).
  • Added config option DMS_credit_roadkill. If set to true, players will get poptabs/respect for running over AI. Default: false.
  • Fixed giving poptabs/respect for killing AI from vehicles. Passengers and mounted gunners should properly receive poptabs/respect when they kill AI.
  • Launchers should now be reliably removed from AI bodies that have them.

September 7, 2015 (7:00 PM CST-America):

  • AI bodies should now be cleared if configured to do so with "DMS_clear_AI_body" and "DMS_clear_AI_body_chance".

September 5, 2015 (1:00 AM CST-America):

  • Created new function "DMS_fnc_IsPlayerNearby" to replace "ExileServer_util_position_isPlayerNearby".
  • Fix IR Strobes spawning inside the crate and not appearing.

September 4, 2015 (11:20 PM CST-America):

  • Improved crate handling by DMS. You can now spawn multiple crates with different loot, or simply no crates at all. (REQUIRES FILE CHANGES FOR EACH MISSION)
  • Accounted for case sensitivity in switch-do statements for SpawnAISolder.
  • Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
  • Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
  • Fixed spawning Binocs and Rangefinders/Designators on AI.