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71 lines
1.6 KiB
Plaintext
71 lines
1.6 KiB
Plaintext
/*
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DMS_fnc_SpawnAIStatic
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Created by eraser1
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Influenced by WAI
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Usage:
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[
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[ // Array of static gun positions
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_pos1,
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_pos2,
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...
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_pos3
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],
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_group, // Group to which the AI unit(s) belongs to
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_class, // Class: "random","assault","MG","sniper" or "unarmed"
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_difficulty, // Difficulty: "random","static","hardcore","difficult","moderate", or "easy"
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_side // "bandit","hero", etc.
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] call DMS_fnc_SpawnAIStatic;
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Returns an array of static gun objects.
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*/
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private ["_OK", "_guns", "_pos", "_gun", "_unit", "_group", "_class", "_difficulty", "_side", "_positions"];
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_OK = params
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[
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["_positions",[],[[]]],
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["_group",grpNull,[grpNull]],
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["_class","random",[""]],
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["_difficulty","static",[""]],
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["_side","bandit",[""]]
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];
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if (!_OK) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnAIStatic with invalid parameters: %1",_this];
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};
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_guns = [];
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{
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_pos = _x;
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_gun = createVehicle [(DMS_static_weapons call BIS_fnc_selectRandom), _pos, [], 0, "CAN_COLLIDE"];
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_gun setDir (random 360);
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_gun setPosATL _pos;
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_gun addEventHandler ["GetOut",{(_this select 0) setDamage 1;}];
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_gun lock 2;
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_guns pushBack _gun;
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_unit = [_group,_pos,_class,_difficulty,_side,"Static"] call DMS_fnc_SpawnAISoldier;
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_unit moveingunner _gun;
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reload _unit;
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG SpawnAIStatic :: Created unit %1 at %2 as static gunner in %3",_unit,_pos,_gun];
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};
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} forEach _positions;
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG SpawnAIStatic :: Created %1 static AI with parameters: %2",count _positions,_this];
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};
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_guns |