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829943bf65
* **NEW CONFIG VALUES**: |DMS_MarkerText_ShowMissionPrefix| |DMS_MarkerText_MissionPrefix| |DMS_MarkerText_ShowAICount| |DMS_MarkerText_AIName| * New function: DMS_fnc_SpawnPersistentVehicle. It will spawn inaccessible vehicles by default and convert VALID pincode inputs to the proper format. * New mission: "Car Thieves" (thieves.sqf). It uses the new DMS_fnc_SpawnPersistentVehicle. When the mission is completed successfully, the code is displayed in the completion message. * You can now add a "prefix" to the marker text of each mission. * You can now display the number of remaining AI in the marker text (it should update about every 15 seconds). * Rearranged the missions in the config to look prettier. Don't judge. * Added the "Zamak", "Tempest", and "HEMMT" to "DMS_TransportTrucks" array. Removed "Exile_Car_Van_Black" * "dynamicTextRequest" messages will now appear at the top of the screen, so it shouldn't distract/block stuff in focus. * Fixed some spelling, improved some grammar (will require mission updates, it's really minor though). |
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fn_AddMissionToMonitor.sqf | ||
fn_AILocalityManager.sqf | ||
fn_BroadcastMissionStatus.sqf | ||
fn_CalcPos.sqf | ||
fn_CleanUp.sqf | ||
fn_CleanUpManager.sqf | ||
fn_CreateMarker.sqf | ||
fn_FillCrate.sqf | ||
fn_FindSafePos.sqf | ||
fn_FindSuppressor.sqf | ||
fn_ImportFromM3E_Convert.sqf | ||
fn_ImportFromM3E.sqf | ||
fn_IsNearWater.sqf | ||
fn_IsPlayerNearby.sqf | ||
fn_IsValidPosition.sqf | ||
fn_MissionsMonitor.sqf | ||
fn_MissionSuccessState.sqf | ||
fn_OnKilled.sqf | ||
fn_RemoveMarkers.sqf | ||
fn_SelectMagazine.sqf | ||
fn_SelectMission.sqf | ||
fn_SelectOffsetPos.sqf | ||
fn_SelectRandomVal.sqf | ||
fn_SetAILocality.sqf | ||
fn_SetGroupBehavior.sqf | ||
fn_SpawnAIGroup.sqf | ||
fn_SpawnAISoldier.sqf | ||
fn_SpawnAIStatic.sqf | ||
fn_SpawnAIVehicle.sqf | ||
fn_SpawnBanditMission.sqf | ||
fn_SpawnCrate.sqf | ||
fn_SpawnMinefield.sqf | ||
fn_SpawnNonPersistentVehicle.sqf | ||
fn_SpawnPersistentVehicle.sqf | ||
fn_TargetsKilled.sqf |