mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
8562289765
* **You must update all of your mission files; the mission message system as well as the calling parameters for DMS_fnc_FindSafePos have been overhauled and will be incompatible with previous versions.** * NEW CONFIG VALUES: |DMS_ThrottleBlacklists| |DMS_AttemptsUntilThrottle| |DMS_ThrottleCoefficient| |DMS_MinThrottledDistance| * Decreased "DMS_TraderZoneNearBlacklist","DMS_MissionNearBlacklist","DMS_WaterNearBlacklist" * Changed "DMS_dynamicText_Color" to "#FFFFFF" (white) * Replaced weapon classes in "DMS_CrateCase_Sniper" to the base classes; all attachments should now spawn in the box separately. * New function DMS_fnc_IsValidPosition (uses logic that was previously from "DMS_fnc_FindSafePos"). * You can now manually define every individual parameter for DMS_fnc_findSafePos per-mission, instead of using global parameters. * AI will now be offloaded to an HC even with "DMS_ai_offload_to_client" set to false. * All of the previously "supported" values for "DMS_PlayerNotificationTypes" are now PROPERLY supported. DMS_PlayerNotificationTypes is now set to default "dynamicTextRequest" and "systemChatRequest". * Tweaked "cardealer" mission, the cars should no longer spawn inside of each other.
108 lines
2.7 KiB
Plaintext
108 lines
2.7 KiB
Plaintext
/*
|
|
DMS_fnc_CleanUp
|
|
Created by eraser1
|
|
|
|
Usage:
|
|
[
|
|
_objectOrGroup1,
|
|
_objectOrGroup2,
|
|
...
|
|
_objectOrGroupN
|
|
] call DMS_fnc_CleanUp;
|
|
|
|
Alternative Usage:
|
|
_objectOrGroup call DMS_fnc_CleanUp;
|
|
*/
|
|
|
|
|
|
if (DMS_DEBUG) then
|
|
{
|
|
diag_log ("DMS_DEBUG CleanUp :: CLEANING UP: "+str _this);
|
|
};
|
|
|
|
if !((typeName _this) == "ARRAY") then
|
|
{
|
|
_this = [_this];
|
|
};
|
|
|
|
private ["_skippedObjects","_clean"];
|
|
|
|
_skippedObjects = [];
|
|
|
|
_clean =
|
|
{
|
|
{
|
|
detach _x;
|
|
_x call _clean;
|
|
} forEach (attachedObjects _x);
|
|
_this enableSimulationGlobal false;
|
|
_this removeAllMPEventHandlers "mpkilled";
|
|
_this removeAllMPEventHandlers "mphit";
|
|
_this removeAllMPEventHandlers "mprespawn";
|
|
_this removeAllEventHandlers "FiredNear";
|
|
_this removeAllEventHandlers "HandleDamage";
|
|
_this removeAllEventHandlers "Killed";
|
|
_this removeAllEventHandlers "Fired";
|
|
_this removeAllEventHandlers "GetOut";
|
|
_this removeAllEventHandlers "GetIn";
|
|
_this removeAllEventHandlers "Local";
|
|
deleteVehicle _this;
|
|
};
|
|
|
|
|
|
{
|
|
if ((typeName _x) == "OBJECT") then
|
|
{
|
|
if (isNull _x) exitWith {};
|
|
|
|
if !([_x,DMS_CleanUp_PlayerNearLimit] call DMS_fnc_IsPlayerNearby) then
|
|
{
|
|
_x call _clean;
|
|
}
|
|
else
|
|
{
|
|
_skippedObjects pushBack _x;
|
|
if (DMS_DEBUG) then
|
|
{
|
|
diag_log format ["DMS_DEBUG CleanUp :: Skipping cleanup for |%1|, player within %2 meters!",_x,DMS_CleanUp_PlayerNearLimit];
|
|
};
|
|
};
|
|
}
|
|
else
|
|
{
|
|
if ((typeName _x) == "GROUP") exitWith
|
|
{
|
|
if (!isNull _x) then
|
|
{
|
|
// Group cleanup should only be called when it has to be deleted regardless, so no need to check for nearby players
|
|
{
|
|
_x call _clean;
|
|
} forEach (units _x);
|
|
|
|
if(local _x)then
|
|
{
|
|
deleteGroup _x;
|
|
}
|
|
else
|
|
{
|
|
[groupOwner _x,"DeleteGroupPlz",[_x]] call ExileServer_system_network_send_to;
|
|
};
|
|
};
|
|
};
|
|
if ((typeName _x) == "ARRAY") exitWith
|
|
{
|
|
if (DMS_DEBUG) then
|
|
{
|
|
diag_log format ["DMS_DEBUG CleanUp :: Doing recursive call for ARRAY: %1",_x];
|
|
};
|
|
_x call DMS_fnc_CleanUp;
|
|
};
|
|
diag_log format ["DMS ERROR :: Attempted to call DMS_fnc_CleanUp on non- group or object %1 from array %2",_x,_this];
|
|
};
|
|
} forEach _this;
|
|
|
|
|
|
if !(_skippedObjects isEqualTo []) then
|
|
{
|
|
DMS_CleanUpList pushBack [_skippedObjects,diag_tickTime,30];
|
|
}; |