DMS_Exile/@ExileServer/addons/a3_dms/scripts/MissionsMonitor.sqf
eraser1 b83a9e6746 Improve Crate Mechanics
You can now have multiple crates in a mission (or none at all!).

Keep in mind that this changes the way you define your crates and their
loot values
2015-09-04 20:28:05 -05:00

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/*
DMS_MissionStatusCheck
Created by eraser1
Each mission has its own index in "DMS_Mission_Arr".
Every index is a subarray with the values:
[
_pos,
_completionInfo, //<--- More info in "DMS_AddMissionToMonitor"
[_timeStarted,_timeUntilFail],
[_AIUnit1,_AIUnit2,...,_AIUnitX],
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
[_vehicle1,_vehicle2,...,_vehicleX],
[
[_crate1,_crate_loot_values1],
[_crate2,_crate_loot_values2]
]
],
[_msgWIN,_msgLose],
[_markerDot,_markerCircle],
_side
]
*/
if (DMS_Mission_Arr isEqualTo []) exitWith {}; // Empty array, no missions running
private ["_pos", "_success", "_timeStarted", "_timeUntilFail", "_units", "_buildings", "_vehs", "_crate_info_array", "_msgWIN", "_msgLose", "_markers", "_missionSide", "_arr", "_cleanupList"];
{
try
{
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: Checking Mission Status (index %1): %2",_forEachIndex,_x];
};
_pos = _x select 0;
_success = (_x select 1) call DMS_MissionSuccessState;
_timeStarted = _x select 2 select 0;
_timeUntilFail = _x select 2 select 1;
_units = _x select 3;
_buildings = _x select 4 select 0;
_vehs = _x select 4 select 1;
_crate_info_array = _x select 4 select 2;
_msgWIN = _x select 5 select 0;
_msgLose = _x select 5 select 1;
_markers = _x select 6;
_missionSide = _x select 7;
if (_success) then
{
DMS_CleanUpList pushBack [_units+_buildings,diag_tickTime,DMS_CompletedMissionCleanupTime];
if (_missionSide == "bandit") then
{
DMS_RunningBMissionCount = DMS_RunningBMissionCount - 1;
}
else
{
// Not yet implemented
};
_arr = DMS_Mission_Arr deleteAt _forEachIndex;
{
_x call DMS_FillCrate;
} forEach _crate_info_array;
_msgWIN call DMS_BroadcastMissionStatus;
[_markers,"win"] call DMS_RemoveMarkers;
throw format ["Mission Success at %1 with message %2.",_pos,_msgWIN];
};
if (DMS_MissionTimeoutReset && {[_pos,DMS_MissionTimeoutResetRange] call ExileServer_util_position_isPlayerNearby}) then
{
_x set [2,[diag_tickTime,_timeUntilFail]];
throw format ["Mission Timeout Extended at %1 with timeout after %2 seconds. Position: %3",diag_tickTime,_timeUntilFail,_pos];
};
if ((diag_tickTime-_timeStarted)>_timeUntilFail) then
{
//Nobody is nearby so just cleanup objects from here
_cleanupList = (_units+_buildings+_vehs);
{
_cleanupList pushBack (_x select 0);
} forEach _crate_info_array;
_cleanupList call DMS_CleanUp;
if (_missionSide == "bandit") then
{
DMS_RunningBMissionCount = DMS_RunningBMissionCount - 1;
}
else
{
// Not yet implemented
};
_arr = DMS_Mission_Arr deleteAt _forEachIndex;
_msgLose call DMS_BroadcastMissionStatus;
[_markers,"lose"] call DMS_RemoveMarkers;
throw format ["Mission Fail at %1 with message %2.",_pos,_msgLose];
};
}
catch
{
if (DMS_DEBUG) then
{
diag_log format ["DMS_DEBUG MissionStatusCheck :: %1",_exception];
};
};
} forEach DMS_Mission_Arr;