mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
135 lines
3.3 KiB
Plaintext
135 lines
3.3 KiB
Plaintext
/*
|
|
DMS_OnKilled
|
|
Created by eraser1 and Defent
|
|
Influenced by WAI
|
|
|
|
Usage:
|
|
[
|
|
[
|
|
_killedUnit,
|
|
_killer
|
|
],
|
|
_side, // "bandit" only for now
|
|
_type // not currently used
|
|
] call DMS_OnKilled;
|
|
*/
|
|
|
|
|
|
private ["_unit", "_player", "_playerObj", "_side", "_type", "_launcher", "_rockets", "_money", "_respect", "_moneyGain", "_repGain"];
|
|
|
|
|
|
if (DMS_DEBUG) then
|
|
{
|
|
diag_log format ["DMS_DEBUG OnKilled :: Logging AI death with parameters: %1",_this];
|
|
};
|
|
|
|
_unit = _this select 0 select 0;
|
|
_player = _this select 0 select 1;
|
|
_side = _this select 1;
|
|
_type = _this select 2;
|
|
_launcher = secondaryWeapon _unit;
|
|
|
|
if (isPlayer _player) then
|
|
{
|
|
_playerObj = _player;
|
|
|
|
if (DMS_ai_share_info) then
|
|
{
|
|
{
|
|
if (((position _x) distance (position _unit)) <= DMS_ai_share_info_distance ) then {
|
|
_x reveal [_player, 4.0];
|
|
};
|
|
} count allUnits;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
_playerObj = gunner _player;
|
|
|
|
if (isNull _playerObj) then
|
|
{
|
|
_playerObj = driver _player;
|
|
};
|
|
|
|
if ((DMS_clear_AI_body && {(random 100) <= DMS_clear_AI_body_chance}) || {DMS_remove_roadkill && {(random 100) <= DMS_remove_roadkill_chance}}) then
|
|
{
|
|
removeAllWeapons _unit;
|
|
removeAllAssignedItems _unit;
|
|
removeAllItemsWithMagazines _unit;
|
|
removeUniform _unit;
|
|
removeVest _unit;
|
|
removeBackpack _unit;
|
|
};
|
|
};
|
|
|
|
if(DMS_ai_remove_launchers && {_launcher != ""}) then
|
|
{
|
|
_rockets = _launcher call DMS_selectMagazine;
|
|
_unit removeWeapon _launcher;
|
|
|
|
{
|
|
if(_x == _rockets) then {
|
|
_unit removeMagazine _x;
|
|
};
|
|
false;
|
|
} count magazines _unit;
|
|
};
|
|
|
|
if(DMS_RemoveNVG) then
|
|
{
|
|
_unit unlinkItem "NVGoggles";
|
|
};
|
|
|
|
// credit: https://github.com/SMVampire/VEMF/
|
|
if (((count (units group _unit)) > 1) && {(leader group _unit) == _unit}) then
|
|
{
|
|
_grpUnits = units group _unit;
|
|
_grpUnits = _grpUnits - [_unit];
|
|
(group _unit) selectLeader (_grpUnits call BIS_fnc_selectRandom);
|
|
};
|
|
|
|
|
|
|
|
if ((!isNull _playerObj) && {(getPlayerUID _playerObj) != ""}) then
|
|
{
|
|
_moneyGain = missionNamespace getVariable [format ["DMS_%1MoneyGainOnKill",_side],0];
|
|
_repGain = missionNamespace getVariable [format ["DMS_%1RepGainOnKill",_side],0];
|
|
|
|
if ((_moneyGain>0) || (_repGain>0)) then
|
|
{
|
|
_money = _playerObj getVariable ["ExileMoney", 0];
|
|
_respect = _playerObj getVariable ["ExileScore", 0];
|
|
|
|
if (_moneyGain>0) then
|
|
{
|
|
// Set client's money
|
|
_money = _money + _moneyGain;
|
|
_playerObj setVariable ["ExileMoney",_money];
|
|
|
|
// Send notification and update client's money stats
|
|
// Somebody done fucked up so you don't see the sender for the money sending ;)
|
|
[_playerObj, "moneyReceivedRequest", [str _money, "killing AI"]] call ExileServer_system_network_send_to;
|
|
};
|
|
|
|
if (_repGain>0) then
|
|
{
|
|
// Set client's respect
|
|
_respect = _respect + _repGain;
|
|
_playerObj setVariable ["ExileScore",_respect];
|
|
|
|
// Send frag message
|
|
[_playerObj, "showFragRequest", [ [["AI KILL",_repGain]] ] ] call ExileServer_system_network_send_to;
|
|
|
|
// Send updated respect value to client
|
|
ExileClientPlayerScore = _respect;
|
|
(owner _playerObj) publicVariableClient "ExileClientPlayerScore";
|
|
ExileClientPlayerScore = nil;
|
|
};
|
|
|
|
// Update client database entry
|
|
format["setAccountMoneyAndRespect:%1:%2:%3", _money, _respect, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget;
|
|
};
|
|
};
|
|
|
|
|
|
DMS_CleanUpList pushBack [_unit,diag_tickTime,DMS_CompletedMissionCleanupTime]; |