mirror of
https://github.com/Defent/DMS_Exile.git
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7f839a2623
#### September 14, 2015 (11:00 PM CST-America): * NEW CONFIG VALUES: DMS_AIVehCleanUpTime, DMS_MinWaterDepth, DMS_Bandit_Vehicle_MoneyGain, DMS_Bandit_Vehicle_RepGain. * Changed default value of DMS_Bandit_Static_MoneyGain to 75, DMS_Bandit_Static_RepGain to 15. * NEW FUNCTION: DMS_fnc_SpawnAIVehicle. * You can now spawn AI in vehicles. * Improved cleanup method for AI in static guns. * Working on improving OnKilled EH for AI in vehicles. * FindSafePos should no longer check for parameters if the corresponding blacklist radius is set to 0.
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
class CfgPatches
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{
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class A3_dms
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = 3.0;
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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class CfgFunctions
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{
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class DMS
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{
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class main
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{
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file = "\x\addons\dms";
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class DMS_preInit
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{
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preInit = 1;
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};
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class DMS_postInit
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{
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postInit = 1;
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};
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};
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class compiles
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{
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file = "\x\addons\dms\scripts";
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class AddMissionToMonitor {};
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class AILocalityManager {};
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class BroadcastMissionStatus {};
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class CalcPos {};
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class CleanUp {};
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class CleanUpManager {};
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class CreateMarker {};
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class FillCrate {};
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class FindSafePos {};
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class FindSuppressor {};
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class ImportFromM3E {};
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class IsPlayerNearby {};
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class IsNearWater {};
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class MissionsMonitor {};
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class MissionSuccessState {};
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class OnKilled {};
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class RemoveMarkers {};
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class SelectRandomVal {};
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class SelectMagazine {};
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class SelectMission {};
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class SelectOffsetPos {};
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class SetAILocality {};
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class SetGroupBehavior {};
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class SpawnAIGroup {};
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class SpawnAIVehicle {};
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class SpawnAISoldier {};
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class SpawnAIStatic {};
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class SpawnCrate {};
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class SpawnNonPersistentVehicle {};
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class TargetsKilled {};
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};
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};
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};
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