mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
254e03a009
can't believe I didn't notice this for so long
96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
class CfgPatches
|
|
{
|
|
class a3_dms
|
|
{
|
|
units[] = {};
|
|
weapons[] = {};
|
|
a3_DMS_version = "September 7, 2017";
|
|
requiredVersion = 1.68;
|
|
requiredAddons[] = {"exile_client","exile_server_config"};
|
|
};
|
|
};
|
|
class CfgFunctions
|
|
{
|
|
class DMS
|
|
{
|
|
class main
|
|
{
|
|
file = "\x\addons\dms";
|
|
class DMS_preInit
|
|
{
|
|
preInit = 1;
|
|
};
|
|
class DMS_postInit
|
|
{
|
|
postInit = 1;
|
|
};
|
|
};
|
|
class compiles
|
|
{
|
|
file = "\x\addons\dms\scripts";
|
|
class AddMissionToMonitor {};
|
|
class AddMissionToMonitor_Static {};
|
|
class AddWeapon {};
|
|
class AILocalityManager {};
|
|
class BroadcastMissionStatus {};
|
|
class CalcPos {};
|
|
class CleanUp {};
|
|
class CleanUpManager {};
|
|
class CreateMarker {};
|
|
class DebugLog {};
|
|
class FillCrate {};
|
|
class FindSafePos {};
|
|
class FindSafePos_InRange {};
|
|
class FindSuppressor {};
|
|
class FreezeManager {};
|
|
class FreezeToggle {};
|
|
class GetAllUnits {};
|
|
class GetCenter {};
|
|
class GetEmptySeats {};
|
|
class GroupReinforcementsManager {};
|
|
//class HandleMissionEvents {};
|
|
class HeliParatroopers_Monitor {};
|
|
class ImportFromM3E {};
|
|
class ImportFromM3E_Convert {};
|
|
class ImportFromM3E_Static {};
|
|
class ImportFromM3E_3DEN {};
|
|
class ImportFromM3E_3DEN_Convert {};
|
|
class ImportFromM3E_3DEN_Static {};
|
|
class IsPlayerNearby {};
|
|
class IsPosBlacklisted {};
|
|
class IsNearWater {};
|
|
class IsValidPosition {};
|
|
class MissionParams {};
|
|
class MissionsMonitor {};
|
|
class MissionsMonitor_Dynamic {};
|
|
class MissionsMonitor_Static {};
|
|
class MissionSuccessState {};
|
|
class OnKilled {};
|
|
class PlayerAwardOnAIKill {};
|
|
class RemoveMarkers {};
|
|
class SelectRandomVal {};
|
|
class SelectMagazine {};
|
|
class SelectMission {};
|
|
class SelectOffsetPos {};
|
|
class SetAILocality {};
|
|
class SetGroupBehavior {};
|
|
class SetGroupBehavior_Separate {};
|
|
class SetRelPositions {};
|
|
class SpawnAIGroup {};
|
|
class SpawnAIGroup_MultiPos {};
|
|
class SpawnAIVehicle {};
|
|
class SpawnAISoldier {};
|
|
class SpawnAIStaticMG {};
|
|
class SpawnBanditMission {};
|
|
class SpawnCrate {};
|
|
class SpawnHeliReinforcement {};
|
|
class SpawnMinefield {};
|
|
class SpawnNonPersistentVehicle {};
|
|
class SpawnPersistentVehicle {};
|
|
class SpawnStaticMission {};
|
|
class SubArr {};
|
|
class TargetsKilled {};
|
|
};
|
|
};
|
|
};
|