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Fix static mission spawn limit
can't believe I didn't notice this for so long
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55df8bb3f8
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@ -4,7 +4,7 @@ class CfgPatches
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "September 2, 2017";
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a3_DMS_version = "September 7, 2017";
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requiredVersion = 1.68;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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@ -43,7 +43,7 @@ try
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private _return = _parameters call _mission;
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if ((!isNil "_return") && {_return isEqualTo "delay"}) exitWith
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if ((!isNil "_return") && {_return isEqualTo "delay"}) then
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{
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DMS_MissionCount = DMS_MissionCount - 1;
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@ -60,15 +60,17 @@ try
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{
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(format ["SpawnStaticMission :: Mission ""%1"" requested delay",_missionType]) call DMS_fnc_DebugLog;
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};
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};
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DMS_StaticMissionDelay = DMS_TimeBetweenStaticMissions call DMS_fnc_SelectRandomVal;
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DMS_StaticMissionLastStart = diag_tickTime;
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DMS_RunningStaticMissions pushBack _missionType;
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if (DMS_DEBUG) then
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}
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else
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{
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(format ["SpawnStaticMission :: Spawned mission %1 with parameters (%2) | DMS_StaticMissionDelay set to %3 seconds", _missionType, _parameters, DMS_StaticMissionDelay]) call DMS_fnc_DebugLog;
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DMS_StaticMissionDelay = DMS_TimeBetweenStaticMissions call DMS_fnc_SelectRandomVal;
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DMS_StaticMissionLastStart = diag_tickTime;
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DMS_RunningStaticMissions pushBack _missionType;
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if (DMS_DEBUG) then
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{
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(format ["SpawnStaticMission :: Spawned mission %1 with parameters (%2) | DMS_StaticMissionDelay set to %3 seconds", _missionType, _parameters, DMS_StaticMissionDelay]) call DMS_fnc_DebugLog;
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};
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};
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}
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catch
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@ -1,4 +1,4 @@
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![ArmA 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2017--09--02-blue.svg)
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![ArmA 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2017--09--07-blue.svg)
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# To the User:
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