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README.md
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# Enigma-Exile-Revive-System
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Exile Revive System
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changelog
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13/01/16 -- prevent duping of gear by revived player.
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14/01/16 -- prevent accessing gear on player being revived (stops duping).
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------------------------------------------------------------------------------------------------------------------------------------------------------
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---------------------------------------------------HOW TO UPGRADE TO ENIGMA EXILE REVIVE V0.65--------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------
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- Replace server pbo. Replace Enigma Revive folder in mission file. New Line for cfgcustomcode:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class CfgExileCustomCode {
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ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; //Happys Revive
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ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf"; //Happys Revive AntiDupe ---NEW with v0.65
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};
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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------------------------------------------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------HOW TO INSTALL ENIGMA EXILE REVIVE V0.65---------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------
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First add the startup paramaters @Enigma_Exile to your server!
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Copy the @Enigma_Exile Folder to your Server Root!
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Open up your mission file and add the init.sqf line to your init.sqf file (Must be executed by both server and client!)!
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Copy the Entire Custom folder into the root of your mission file!
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Now open your mission file --- config.cpp
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Locate the lines:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class Identify: ExileAbstractAction
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{
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title = "Identify Body";
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condition = "!(alive ExileClientInteractionObject)";
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action = "_this call ExileClient_object_player_identifyBody";
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};
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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Replace that whole section with this:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class Identify: ExileAbstractAction
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{
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title = "Identify Body";
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condition = "!(alive ExileClientInteractionObject)";
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action = "_this call ExileClient_object_player_identifyBody";
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};
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//////////////Added by [_ZEN_]happydayz/////////////////
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class Revive: ExileAbstractAction
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{
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title = "Perform CPR";
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condition = "(!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['EnigmaRevivePermitted', true]) && (magazines player find 'Exile_Item_Defibrillator' >= 0))";
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action = "_this spawn Enigma_RevivePlyr";
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};
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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Next go to:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class CfgExileCustomCode {};
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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and modify it to read:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class CfgExileCustomCode {
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ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; //Happys Revive
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ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf"; //Happys Revive AntiDupe ---NEW with v0.65
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};
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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Next you will either want to enable the Defibrilator to be purchased at the trader or add it to loot! I did both but just show how to add to trader here.
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Go to:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class FirstAid
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{
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name = "FirstAid";
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icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
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items[] =
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{
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"Exile_Item_InstaDoc",
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"Exile_Item_Bandage",
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"Exile_Item_Vishpirin"
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// Not available in 0.9.4!
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//"Exile_Item_Defibrillator"
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};
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};
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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change it to:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class FirstAid
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{
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name = "FirstAid";
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icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
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items[] =
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{
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"Exile_Item_InstaDoc",
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"Exile_Item_Bandage",
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"Exile_Item_Vishpirin",
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// Used in Enigma Revive!
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"Exile_Item_Defibrillator"
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};
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};
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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Next:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//class Exile_Item_Defibrillator { quality = 1; price = 7500; };
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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change to:
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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class Exile_Item_Defibrillator { quality = 1; price = 7500; };
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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Players will only get the scroll option to defib the dead player whilst they are bleeding out, and if they are holding a defib! It will show up with the identify body scroll option!
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There are a few settings you can modify inside the custom\EnigmaRevive\init.sqf
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Note: this includes my add respect/poptabs server function for those who are running it already!
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