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https://github.com/hpy/Enigma_Exile_Revive.git
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Clean code
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@ -97,10 +97,10 @@ if (!local _requestingPlayer) then
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_weaponsplayer = [getWeaponCargo(uniformContainer _requestingPlayer), getWeaponCargo(vestContainer _requestingPlayer), getWeaponCargo(backpackContainer _requestingPlayer)];
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_weapons = [currentWeapon _requestingPlayer, (weaponsItems _requestingPlayer), [_primaryWeapon, _secondaryWeapon, handgunWeapon _requestingPlayer]];
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hideObjectGlobal _requestingPlayer;
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//[_requestingPlayer] joinSilent ExileServerGraveyardGroup;
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//deleteVehicle _requestingPlayer;
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[_requestingPlayer] joinSilent ExileServerGraveyardGroup;
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_money = _requestingPlayer getVariable ["ExileMoney", 0];
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//diag_log format ["Body money is %1" , _money];
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// Remove all items from dead body
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_clear = {
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_this = _object;
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removeAllActions _object;
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@ -114,14 +114,12 @@ if (!local _requestingPlayer) then
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removeAllContainers _object;
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};
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_requestingPlayer call _clear;
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// If player has poptabs, drop poptab bag
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if (_money > 0) then {
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_moneyHolder = createVehicle ["Exile_PopTabs",_location,[], 0, "can_collide"];
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_moneyHolder setVariable ["ExileMoney", _money, true];
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};
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_accountData = format["getAccountStats:%1", _requestingPlayerUID] call ExileServer_system_database_query_selectSingle;
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_group = createGroup independent;
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@ -367,18 +365,6 @@ if (!local _requestingPlayer) then
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call ExileServer_system_network_send_to;
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[_sessionID, _player] call ExileServer_system_session_update;
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//_requestingPlayer call ExileServer_system_garbageCollector_deleteObject;
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/*_requestingPlayer spawn
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{
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_requestingPlayer = _this;
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//uiSleep 2;
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if !(isNull _requestingPlayer) then
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{
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diag_log "EnigmaRevive - Delete Body Now!";
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deleteVehicle _requestingPlayer;
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};
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};*/
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EnigmaRevive = [_player];
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_ownerID publicVariableClient "EnigmaRevive";
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@ -388,17 +374,3 @@ if (!local _requestingPlayer) then
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};
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};
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//test to see if this stops duping
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/*
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[] spawn
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{
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uiSleep 4;
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if (isNull _bambiPlayer) then
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{
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diag_log "EnigmaRevive - Something went horribly wrong!";
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[_bambiPlayer] joinSilent ExileServerGraveyardGroup;
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deleteVehicle _bambiPlayer;
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};
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};*/
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