mirror of
https://github.com/hpy/Enigma_Exile_Revive.git
synced 2024-08-30 16:52:15 +00:00
fix mission
This commit is contained in:
parent
7515e187c4
commit
52427376c9
@ -13,14 +13,14 @@ if (!hasInterface && isServer) exitWith {
|
||||
|
||||
GR8HumanityInstalled = false; //If you are running GR8's Humanity script set this to true!
|
||||
|
||||
MaxRevivesAllowed = 1; //Set the max number of revives permitted per life. I recomend you keep it at 1. Just saying...
|
||||
MaxRevivesAllowed = 3; //Set the max number of revives permitted per life. I recomend you keep it at 1. Just saying...
|
||||
|
||||
DamageWhenRevived = 0.95; //Set to a percentage. 0.95 = 95% damage.... or 5% health
|
||||
DamageWhenRevived = 0.35; //Set to a percentage. 0.95 = 95% damage.... or 5% health
|
||||
|
||||
FatiguewhenRevived = 1; //Set to a percentage. 1 = 100% fatigued and can only walk.
|
||||
FatiguewhenRevived = 0; //Set to a percentage. 1 = 100% fatigued and can only walk.
|
||||
|
||||
|
||||
//NOTE: this has been designed to only allow 1 revive. I havent put in any checks to prevent players using this to gain respect by killing each other and reviving again!!!
|
||||
//NOTE: this has been designed to only allow 1 revive. I havent put in any checks to prevent players using this to gain respect by killing each other and reviving again!!!
|
||||
//You have been warned!
|
||||
|
||||
|
||||
@ -59,7 +59,7 @@ Diag_log "Initializing Enigma Revive!";
|
||||
if (hasInterface) then {
|
||||
[] execVM "Custom\EnigmaRevive\compiles.sqf";
|
||||
player setVariable ['EnigmaRevivePermitted', false, true];
|
||||
player setVariable["antidupe", 1, true];
|
||||
player setVariable["antidupe", 1, true];
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////////////EventHandlers//////////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -67,29 +67,22 @@ player setVariable["antidupe", 1, true];
|
||||
private["_newPlayerObject","_oldPlayerObject","_packet","_weapon","_reviver"];
|
||||
_packet = _this select 1;
|
||||
_newPlayerObject = _packet select 0;
|
||||
if (alive _newPlayerObject) then
|
||||
{
|
||||
cutText ["","BLACK IN",20];
|
||||
[100] call BIS_fnc_bloodEffect;
|
||||
"Reviving player..." call ExileClient_util_log;
|
||||
_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
|
||||
_layer cutText ["", "plain"];
|
||||
"Removing bleed out thread..." call ExileClient_util_log;
|
||||
[ExileClientBleedOutThread] call ExileClient_system_thread_removeTask;
|
||||
ExileClientBleedOutThread = -1;
|
||||
player setVariable ['EnigmaRevivePermitted', false, true];
|
||||
false call ExileClient_gui_postProcessing_toggleDialogBackgroundBlur;
|
||||
true call ExileClient_gui_hud_toggle;
|
||||
["endBambiStateRequest"] call ExileClient_system_network_send; //remove bambi status (changed in some previous version to clientside control)
|
||||
[ExileClientEndBambiStateThread] call ExileClient_system_thread_removeTask;
|
||||
ExileClientPlayerIsBambi = false;
|
||||
false call ExileClient_gui_hud_toggleBambiIcon;
|
||||
player setVariable["antidupe", 1, true]; //remove the antidupe from the revived player!
|
||||
}
|
||||
else
|
||||
{
|
||||
call ExileClient_object_player_death_forceRespawn;
|
||||
};
|
||||
cutText ["","BLACK IN",20];
|
||||
[100] call BIS_fnc_bloodEffect;
|
||||
"Reviving player..." call ExileClient_util_log;
|
||||
_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
|
||||
_layer cutText ["", "plain"];
|
||||
"Removing bleed out thread..." call ExileClient_util_log;
|
||||
[ExileClientBleedOutThread] call ExileClient_system_thread_removeTask;
|
||||
ExileClientBleedOutThread = -1;
|
||||
player setVariable ['EnigmaRevivePermitted', false, true];
|
||||
false call ExileClient_gui_postProcessing_toggleDialogBackgroundBlur;
|
||||
true call ExileClient_gui_hud_toggle;
|
||||
["endBambiStateRequest"] call ExileClient_system_network_send; //remove bambi status (changed in some previous version to clientside control)
|
||||
[ExileClientEndBambiStateThread] call ExileClient_system_thread_removeTask;
|
||||
ExileClientPlayerIsBambi = false;
|
||||
false call ExileClient_gui_hud_toggleBambiIcon;
|
||||
player setVariable["antidupe", 1, true]; //remove the antidupe from the revived player!
|
||||
};
|
||||
|
||||
"EnigmaReviveFail" addPublicVariableEventHandler {
|
||||
@ -97,8 +90,8 @@ player setVariable["antidupe", 1, true];
|
||||
_requestingPlayer = _packet select 0;
|
||||
_revivername = _packet select 1;
|
||||
systemChat Format ["%1 bungled your revive and killed you!",_revivername];
|
||||
player setVariable["antidupe", 1, true]; //remove the antidupe from the revived player!
|
||||
call ExileClient_object_player_death_forceRespawn; //force kill player
|
||||
player setVariable["antidupe", 1, true]; //remove the antidupe from the revived player!
|
||||
[] call ExileClient_gui_escape_respawn; //force kill player
|
||||
};
|
||||
|
||||
"EnigmaReviveMSG" addPublicVariableEventHandler {
|
||||
@ -110,5 +103,3 @@ player setVariable["antidupe", 1, true];
|
||||
sleep 10;
|
||||
systemChat "Loading: Enigma Exile Revive"; //Please leave this line as a way of saying thanks to me! :D HAPPYD
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user