test update for 0.9.8

This commit is contained in:
happydayz 2016-07-03 21:33:16 +10:00
parent dd9b65d703
commit 2d5a3effd4
2 changed files with 113 additions and 139 deletions

View File

@ -1,7 +1,9 @@
/*
Exile_RevivePlayer.sqf
[_ZEN_] Happydayz
© 2016 Enigma Team
© 2016 Enigma
*/
private["_handguntype","_handgunammo","_player","_playerID","_playerPos","_reviveused","_reviverownerID","_bambiPlayerID","_playerPos","_data","_extDB2Message","_revivername","_msg","_reviveused","_ind","_playerID","_sessionID","_requestingPlayer", "_requestingPlayerUID", "_items", "_dir", "_location", "_type", "_weapon", "_attachments", "_currWeap", "_itemSlot", "_itemqtys", "_goggles", "_headgear", "_vest", "_backpack", "_uniform", "_weapons", "_magazinesAmmo", "_itemsplayer", "_weaponsplayer", "_group", "_primaryWeapon", "_secondaryWeapon", "_attachment", "_equipped", "_wMags", "_requestingPlayerGroup", "_droppedWeapons", "_bambiPlayer", "_ownerID", "_reviver"];
@ -14,20 +16,17 @@ _sessionID = _requestingPlayer getVariable ["ExileSessionID",""];
_reviversessionID = _reviver getVariable ["ExileSessionID",""];
_name = name _requestingPlayer;
_revivername = name _reviver;
_clanID = (_accountData select 4);
_clanName = (_accountData select 5);
_playerID = _requestingPlayer getVariable["ExileDatabaseID", -1];
if (isNull _requestingPlayer) exitWith{ diag_log "EnigmaRevive - No requesting player"};
if (_requestingPlayer distance _reviver > 5) exitWith{ diag_log "EnigmaRevive - Too far from target"};
if (!local _requestingPlayer) then {
if (!local _requestingPlayer) then
{
_requestingPlayerUID = getPlayerUID _requestingPlayer;
if (!isNil "_requestingPlayerUID" && !alive _requestingPlayer) then {
_accountData = format["getAccountStats:%1", _requestingPlayerUID] call ExileServer_system_database_query_selectSingle;
if (!isNil "_requestingPlayerUID" && !alive _requestingPlayer) then
{
if (_requestingPlayer == _reviver) exitWith {
Diag_log format ["Enigma Revive - Attempted hack revive by %1",_requestingPlayer];
};
@ -41,11 +40,10 @@ if (!local _requestingPlayer) then {
};
} forEach ReviveChk_cache;
if (isNil "_reviveused") then {_reviveused = 0;}; //if not found in array then they havent used a revive this life so set to 0!
if (isNil "_reviveused") then {_reviveused = 0;};
// if ((_requestingPlayer getVariable["REVIVE", false])||(_reviveused > MaxRevivesAllowed)) exitWith{ //somewhere on first revive im setting variable to false... WHERE!?!?!?!?!
if (_reviveused == MaxRevivesAllowed) exitWith{
EnigmaReviveFail = [_requestingPlayer, _revivername];
if (_reviveused == MaxRevivesAllowed) exitWith{
EnigmaReviveFail = [_requestingPlayer, _revivername];
_ownerID publicVariableClient "EnigmaReviveFail";
_msgarray = [];
@ -59,55 +57,70 @@ if (!local _requestingPlayer) then {
_msg = format ["%1 You killed %2!",_randommsg,_name];
EnigmaReviveMSG = [_msg]; //make the _reviver kill the player! hehehehe
EnigmaReviveMSG = [_msg];
_reviverownerID publicVariableClient "EnigmaReviveMSG";
};
if (_requestingPlayer getVariable["REVIVE", true]) then {
if (_requestingPlayer getVariable["REVIVE", true]) then
{
_location = getPosATL _requestingPlayer;
_dir = getDir _requestingPlayer;
_requestingPlayerGroup = _requestingPlayer getVariable["GROUP", ""];
_goggles = goggles _requestingPlayer;
_headgear = headgear _requestingPlayer;
_vest = vest _requestingPlayer;
_backpack = backpack _requestingPlayer;
_uniform = uniform _requestingPlayer;
_items = assignedItems _requestingPlayer;
_location = getPosATL _requestingPlayer;
_dir = getDir _requestingPlayer;
_requestingPlayerGroup = _requestingPlayer getVariable["GROUP", ""];
_goggles = goggles _requestingPlayer;
_headgear = headgear _requestingPlayer;
_vest = vest _requestingPlayer;
_backpack = backpack _requestingPlayer;
_uniform = uniform _requestingPlayer;
_items = assignedItems _requestingPlayer;
_magazinesAmmo = magazinesAmmo _requestingPlayer;
_handgunammo = _requestingPlayer ammo handgunWeapon _requestingPlayer;
_handguntype = handgunWeapon _requestingPlayer;
_primaryWeapon = "";
_secondaryWeapon = "";
_handgunammo = _requestingPlayer ammo handgunWeapon _requestingPlayer; //counts rounds in magazine inside handgun
_itemsplayer = [getItemCargo(uniformContainer _requestingPlayer), getItemCargo(vestContainer _requestingPlayer), getItemCargo(backpackContainer _requestingPlayer)];
_weaponsplayer = [getWeaponCargo(uniformContainer _requestingPlayer), getWeaponCargo(vestContainer _requestingPlayer), getWeaponCargo(backpackContainer _requestingPlayer)];
_weapons = [currentWeapon _requestingPlayer, (weaponsItems _requestingPlayer), [_primaryWeapon, _secondaryWeapon, handgunWeapon _requestingPlayer]];
hideObjectGlobal _requestingPlayer;
_handguntype = handgunWeapon _requestingPlayer;
_accountData = format["getAccountStats:%1", _requestingPlayerUID] call ExileServer_system_database_query_selectSingle;
_group = call ExileServer_system_group_getOrCreateLoneWolfGroup;
_primaryWeapon = "";
_secondaryWeapon = "";
_itemsplayer = [getItemCargo(uniformContainer _requestingPlayer), getItemCargo(vestContainer _requestingPlayer), getItemCargo(backpackContainer _requestingPlayer)];
_weaponsplayer = [getWeaponCargo(uniformContainer _requestingPlayer), getWeaponCargo(vestContainer _requestingPlayer), getWeaponCargo(backpackContainer _requestingPlayer)];
_weapons = [currentWeapon _requestingPlayer, (weaponsItems _requestingPlayer), [_primaryWeapon, _secondaryWeapon, handgunWeapon _requestingPlayer]];
hideObjectGlobal _requestingPlayer;
_group = grpNull;
_group = createGroup independent;
_bambiPlayer = _group createUnit["Exile_Unit_Player", _location, [], 0, "CAN_COLLIDE"];
_bambiPlayer allowDammage false;
_bambiPlayer disableAI "FSM";
_bambiPlayer disableAI "MOVE";
_bambiPlayer disableAI "AUTOTARGET";
_bambiPlayer disableAI "TARGET";
_bambiPlayer disableAI "CHECKVISIBLE";
if !((typeName _clanID) isEqualTo "SCALAR") then
{_clanID = -1;
_clanName = "";};
_bambiPlayer = _group createUnit["Exile_Unit_Player", _location, [], 0, "CAN_COLLIDE"];
removeHeadgear _bambiPlayer;
_bambiPlayer allowDammage false;
_clanID = (_accountData select 3);
if !((typeName _clanID) isEqualTo "SCALAR") then
{
_clanID = -1;
_clanData = [];
}
else
{
_clanData = missionNamespace getVariable [format ["ExileServer_clan_%1",_clanID],[]];
if(isNull (_clanData select 5))then
{
_clanGroup = createGroup independent;
_clanData set [5,_clanGroup];
_clanGroup setGroupIdGlobal [_clanData select 0];
missionNameSpace setVariable [format ["ExileServer_clan_%1",_clanID],_clanData];
}
else
{
_clanGroup = (_clanData select 5);
};
[_player] joinSilent _clanGroup;
};
_bambiPlayer setFatigue FatiguewhenRevived;
_bambiPlayer setDamage DamageWhenRevived;
_bambiPlayer setDir _dir;
_bambiPlayer setPosATL _location;
_bambiPlayer setDir _dir;
if (_uniform != "") then {_bambiPlayer addUniform _uniform;};
if (_backpack != "") then {_bambiPlayer addBackpack _backpack;};
@ -180,38 +193,33 @@ _secondaryWeapon = "";
}forEach _weaponsplayer;
{_bambiPlayer addMagazine _x;}forEach _magazinesAmmo;
_bambiPlayer addMagazine [_handguntype, _handgunammo]; //fix handgun losing its ammo! puts mag back into inventory ---Not working... something removes the mag after 10 seconds or so... guessing exile load up!
_bambiPlayer addMagazine [_handguntype, _handgunammo];
_bambiPlayer setPosATL [_location select 0,_location select 1,0];
_bambiPlayer disableAI "FSM";
_bambiPlayer disableAI "MOVE";
_bambiPlayer disableAI "AUTOTARGET";
_bambiPlayer disableAI "TARGET";
_bambiPlayer disableAI "CHECKVISIBLE";
_bambiPlayer setDir _dir;
_bambiPlayer setName _name;
if (GR8HumanityInstalled) then {
_bambiPlayer setVariable ["ExileMoney", (_accountData select 0)];
_bambiPlayer setVariable ["ExileScore", (_accountData select 1)];
_bambiPlayer setVariable ["ExileHumanity", (_accountData select 2)];
_bambiPlayer setVariable ["ExileKills", (_accountData select 3)];
_bambiPlayer setVariable ["ExileDeaths", (_accountData select 4)];
} else {
_bambiPlayer setVariable ["ExileMoney", (_accountData select 0)];
_bambiPlayer setVariable ["ExileScore", (_accountData select 1)];
_bambiPlayer setVariable ["ExileKills", (_accountData select 2)];
_bambiPlayer setVariable ["ExileDeaths", (_accountData select 3)];
};
_bambiPlayer setVariable ["ExileMoney", 0, true];
_bambiPlayer setVariable ["ExileScore", (_accountData select 0)];
_bambiPlayer setVariable ["ExileKills", (_accountData select 1)];
_bambiPlayer setVariable ["ExileDeaths", (_accountData select 2)];
_bambiPlayer setVariable ["ExileClanID", _clanID];
_bambiPlayer setVariable ["ExileClanName", _clanName];
_bambiPlayer setVariable ["ExileHunger", 50]; //ur hungry
_bambiPlayer setVariable ["ExileThirst", 50]; //ur thirsty
_bambiPlayer setVariable ["ExileTemperature", 36]; //ur cold and clammy from death!
_bambiPlayer setVariable ["ExileClanData", _clanData];
_bambiPlayer setVariable ["ExileHunger", 50];
_bambiPlayer setVariable ["ExileThirst", 50];
_bambiPlayer setVariable ["ExileTemperature", 36];
_bambiPlayer setVariable ["ExileWetness", 0];
_bambiPlayer setVariable ["ExileAlcohol", 0.1]; //ur a little woozy
_bambiPlayer setVariable ["ExileAlcohol", 0];
_bambiPlayer setVariable ["ExileName", _name];
_bambiPlayer setVariable ["ExileOwnerUID", getPlayerUID _requestingPlayer];
_bambiPlayer setVariable ["ExileIsBambi", true];
_bambiPlayer setVariable ["ExileXM8IsOnline", false, true];
_bambiPlayer setVariable ["ExileLocker", (_accountData select 4), true];
//diag_log format ["Bambiplayer = %1 --- _sessionID = %2",_bambiPlayer,_sessionID];
private["_player","_playerID","_playerPos","_data","_extDB2Message"];
@ -279,96 +287,57 @@ _extDB2Message call ExileServer_system_database_query_fireAndForget;
} forEach ReviveChk_cache;
_reviveused = _reviveused + 1;
ReviveChk_cache set [_ind, [_playerID, _reviveused]]; //add this revive to total number of player revives!
ReviveChk_cache set [_ind, [_playerID, _reviveused]];
if (_reviveused > MaxRevivesAllowed) then
{
_bambiPlayer setVariable ["REVIVE", false, true];
};
//just in case the array check fails (they are fickle beasts sometimes when servers are under load!)
if (_reviveused > MaxRevivesAllowed) then {
_bambiPlayer setVariable ["REVIVE", false, true];
};
_msg = format ["%1 has been stabilised! You have been rewarded 100 Respect!",_name];
EnigmaReviveMSG = [_msg]; //sends message to reviver!
_reviverownerID publicVariableClient "EnigmaReviveMSG";
if (GR8HumanityInstalled) then {
_newScore = _requestingPlayer getVariable ["ExileHumanity", 0];
_newScore = _newScore;
_requestingPlayer setVariable ["ExileHumanity", _newScore];
format["setAccountHumanity:%1:%2", _newScore, getPlayerUID _requestingPlayer] call ExileServer_system_database_query_fireAndForget;
[
_sessionID,
"loadPlayerResponse",
[
(netId _player),
str (_player getVariable ["ExileMoney", 0]),
str (_player getVariable ["ExileScore", 0]),
str (_player getVariable ["ExileHumanity", 0]),
(_player getVariable ["ExileKills", 0]),
(_player getVariable ["ExileDeaths", 0]),
(_player getVariable ["ExileHunger", 100]),
(_player getVariable ["ExileThirst", 100]),
(_player getVariable ["ExileAlcohol", 0]),
(_player getVariable ["ExileClanName", ""]),
(_player getVariable ["ExileTemperature", 0]),
(_player getVariable ["ExileWetness", 0])
]
]
call ExileServer_system_network_send_to;
[_sessionID, _player] call ExileServer_system_session_update;
} else {
_msg = format ["%1 has been stabilised! You have been rewarded 100 Respect!",_name];
EnigmaReviveMSG = [_msg];
_reviverownerID publicVariableClient "EnigmaReviveMSG";
_newScore = _requestingPlayer getVariable ["ExileScore", 0];
_newScore = _newScore + 100;
_requestingPlayer setVariable ["ExileScore", _newScore];
format["setAccountScore:%1:%2", _newScore, getPlayerUID _requestingPlayer] call ExileServer_system_database_query_fireAndForget;
_player addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}];
if (getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "thermalVision") isEqualTo 0) then
{
_player addEventHandler ["WeaponAssembled", {(_this select 1) disableTIEquipment true;}];
};
[
_sessionID,
"loadPlayerResponse",
_sessionID,
"loadPlayerResponse",
[
(netId _player),
str (_player getVariable ["ExileMoney", 0]),
str (_player getVariable ["ExileScore", 0]),
(_player getVariable ["ExileKills", 0]),
(_player getVariable ["ExileDeaths", 0]),
(_player getVariable ["ExileHunger", 100]),
(_player getVariable ["ExileThirst", 100]),
(_player getVariable ["ExileAlcohol", 0]),
(_player getVariable ["ExileClanName", ""]),
(_player getVariable ["ExileClanData", []]),
(_player getVariable ["ExileTemperature", 0]),
(_player getVariable ["ExileWetness", 0])
]
]
]
call ExileServer_system_network_send_to;
[_sessionID, _player] call ExileServer_system_session_update;
};
[_requestingPlayer] joinSilent ExileServerGraveyardGroup;
deleteVehicle _requestingPlayer;
_player addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}];
_requestingPlayer setposatl [0,0,0]; //reports of body duping still
_corpseGroup = createGroup independent; //test to prevent dead body still being in players group under certain circumstances
[_requestingPlayer] joinSilent _corpseGroup;
deleteVehicle _requestingPlayer;
EnigmaRevive = [];
EnigmaRevive = [];
_ownerID publicVariableClient "EnigmaRevive";
_player allowDamage true; //test to fix players having god mode against AI after revive
_player allowDamage true;
};
};
};
};
};

View File

@ -27,9 +27,9 @@ _descriptions =
player setVariable ['EnigmaRevivePermitted', true, true]; //adds action to be revived
[100] call BIS_fnc_bloodEffect;
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.79, 0.72, 0.62, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.39, 0.32, 0.25, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectCommit 0;
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0.4, 0.2, 0.3, 0], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectCommit _respawnDelay;
ExileClientPostProcessingBackgroundBlur ppEffectAdjust [0];
ExileClientPostProcessingBackgroundBlur ppEffectCommit 0;
@ -39,6 +39,9 @@ ExileClientPostProcessingBackgroundBlur ppEffectCommit _respawnDelay;
ExileClientBleedOutHeartbeatPlaying = false;
ExileClientBleedOutCountDownDuration = _respawnDelay;
ExileClientBleedOutCountDownEnd = time + _respawnDelay;
_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
_layer cutText ["", "plain"];
_descriptions =
player setVariable ["BleedoutCountDownEnd", ExileClientBleedOutCountDownEnd, true];
@ -55,15 +58,17 @@ if(ExileClientBleedOutThread isEqualTo -1)then
{
ExileClientBleedOutThread = [2, ExileClient_object_player_thread_bleedToDeath, [], true] call ExileClient_system_thread_addtask;
};
} else {
}
else
{
////////////////////////////////////////////////////////////////////////////////////////
[100] call BIS_fnc_bloodEffect;
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.79, 0.72, 0.62, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.39, 0.32, 0.25, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectCommit 0;
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0.4, 0.2, 0.3, 0], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectCommit _respawnDelay;
ExileClientPostProcessingBackgroundBlur ppEffectAdjust [0];
ExileClientPostProcessingBackgroundBlur ppEffectCommit 0;