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see if this stops the dupes
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@ -332,7 +332,7 @@ call ExileServer_system_network_send_to;
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[_requestingPlayer] joinSilent ExileServerGraveyardGroup;
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deleteVehicle _requestingPlayer;
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EnigmaRevive = [_player];
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EnigmaRevive = [_player,_requestingPlayer];
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_ownerID publicVariableClient "EnigmaRevive";
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_player allowDamage true;
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@ -68,6 +68,9 @@ player setVariable["antidupe", 1, true];
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private["_newPlayerObject","_oldPlayerObject","_packet","_weapon","_reviver"];
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_packet = _this select 1;
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_newPlayerObject = _packet select 0;
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_oldPlayerObject = _packet select 1;
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deleteVehicle _oldPlayerObject; //because the server doesnt seem to be doing its job
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if (alive _newPlayerObject) then
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{
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if (isPlayer _newPlayerObject) then
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