fix inventory not accessible after second revive bug

This commit is contained in:
happydayz 2016-01-15 21:54:57 +11:00
parent a1cddaa491
commit a11b1facb4

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@ -87,6 +87,7 @@ player setVariable["antidupe", 1, true];
_requestingPlayer = _packet select 0;
_revivername = _packet select 1;
systemChat Format ["%1 bungled your revive and killed you!",_revivername];
player setVariable["antidupe", 1, true]; //remove the antidupe from the revived player!
[] call ExileClient_gui_escape_respawn; //force kill player
};