update revive system

This commit is contained in:
happydayz 2016-01-14 14:33:41 +11:00
parent 3e44688199
commit b540a69765
9 changed files with 419 additions and 0 deletions

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enigma_exile_custom

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/*
[_ZEN_] Happydayz
------ ENIGMA ------
*/
private["_handguntype","_handgunammo","_player","_playerID","_playerPos","_reviveused","_reviverownerID","_bambiPlayerID","_playerPos","_data","_extDB2Message","_revivername","_msg","_reviveused","_ind","_playerID","_sessionID","_requestingPlayer", "_requestingPlayerUID", "_items", "_dir", "_location", "_type", "_weapon", "_attachments", "_currWeap", "_itemSlot", "_itemqtys", "_goggles", "_headgear", "_vest", "_backpack", "_uniform", "_weapons", "_magazinesAmmo", "_itemsplayer", "_weaponsplayer", "_group", "_primaryWeapon", "_secondaryWeapon", "_attachment", "_equipped", "_wMags", "_requestingPlayerGroup", "_droppedWeapons", "_bambiPlayer", "_ownerID", "_reviver"];
_requestingPlayer = _this select 0;
_ownerID = owner _requestingPlayer;
_reviver = _this select 1;
_reviverownerID = owner _reviver;
_sessionID = _requestingPlayer getVariable ["ExileSessionID",""];
_reviversessionID = _reviver getVariable ["ExileSessionID",""];
_name = name _requestingPlayer;
_revivername = name _reviver;
_clanID = (_accountData select 4);
_clanName = (_accountData select 5);
_playerID = _requestingPlayer getVariable["ExileDatabaseID", -1];
if (isNull _requestingPlayer) exitWith{ diag_log "EnigmaRevive - No requesting player"};
if (_requestingPlayer distance _reviver > 5) exitWith{ diag_log "EnigmaRevive - Too far from target"};
if (!local _requestingPlayer) then {
_requestingPlayerUID = getPlayerUID _requestingPlayer;
if (!isNil "_requestingPlayerUID" && !alive _requestingPlayer) then {
_accountData = format["getAccountStats:%1", _requestingPlayerUID] call ExileServer_system_database_query_selectSingle;
if (_requestingPlayer == _reviver) exitWith {
Diag_log format ["Enigma Revive - Attempted hack revive by %1",_requestingPlayer];
};
_ind = ((count ReviveChk_cache) - 1);
{
if (_playerID in _x) then {
_reviveused = _x select 1;
_ind = _forEachIndex;
};
} forEach ReviveChk_cache;
if (isNil "_reviveused") then {_reviveused = 0;}; //if not found in array then they havent used a revive this life so set to 0!
// if ((_requestingPlayer getVariable["REVIVE", false])||(_reviveused > MaxRevivesAllowed)) exitWith{ //somewhere on first revive im setting variable to false... WHERE!?!?!?!?!
if (_reviveused == MaxRevivesAllowed) exitWith{
EnigmaReviveFail = [_requestingPlayer, _revivername];
_ownerID publicVariableClient "EnigmaReviveFail";
_msgarray = [];
_msgarray = [
"You put the probes in the wrong place!",
"You didnt let the defib charge for long enough!",
"You forgot to lubricate the probes! You smell sizzling flesh! Oops!"
];
_randommsg = _msgarray call BIS_fnc_selectRandom;
_msg = format ["%1 You killed %2!",_randommsg,_name];
EnigmaReviveMSG = [_msg]; //make the _reviver kill the player! hehehehe
_reviverownerID publicVariableClient "EnigmaReviveMSG";
};
if (_requestingPlayer getVariable["REVIVE", true]) then {
_location = getPosATL _requestingPlayer;
_dir = getDir _requestingPlayer;
_requestingPlayerGroup = _requestingPlayer getVariable["GROUP", ""];
_goggles = goggles _requestingPlayer;
_headgear = headgear _requestingPlayer;
_vest = vest _requestingPlayer;
_backpack = backpack _requestingPlayer;
_uniform = uniform _requestingPlayer;
_items = assignedItems _requestingPlayer;
_magazinesAmmo = magazinesAmmo _requestingPlayer;
_handgunammo = _requestingPlayer ammo handgunWeapon _requestingPlayer; //counts rounds in magazine inside handgun
_handguntype = handgunWeapon _requestingPlayer;
/*
Todo: Need to delete any items dropped on ground around me as they are duping for a few seconds after revive!!!
*/
_primaryWeapon = "";
_secondaryWeapon = "";
_itemsplayer = [getItemCargo(uniformContainer _requestingPlayer), getItemCargo(vestContainer _requestingPlayer), getItemCargo(backpackContainer _requestingPlayer)];
_weaponsplayer = [getWeaponCargo(uniformContainer _requestingPlayer), getWeaponCargo(vestContainer _requestingPlayer), getWeaponCargo(backpackContainer _requestingPlayer)];
//_weapons = [currentWeapon _requestingPlayer, ((weaponsItems _requestingPlayer) + _droppedWeapons), [_primaryWeapon, _secondaryWeapon, handgunWeapon _requestingPlayer]];
_weapons = [currentWeapon _requestingPlayer, (weaponsItems _requestingPlayer), [_primaryWeapon, _secondaryWeapon, handgunWeapon _requestingPlayer]];
hideObjectGlobal _requestingPlayer;
_group = grpNull;
_group = createGroup independent;
_bambiPlayer = _group createUnit["Exile_Unit_Player", _location, [], 0, "CAN_COLLIDE"];
_bambiPlayer allowDammage false;
_bambiPlayer disableAI "FSM";
_bambiPlayer disableAI "MOVE";
_bambiPlayer disableAI "AUTOTARGET";
_bambiPlayer disableAI "TARGET";
_bambiPlayer disableAI "CHECKVISIBLE";
if !((typeName _clanID) isEqualTo "SCALAR") then
{_clanID = -1;
_clanName = "";};
_bambiPlayer setFatigue FatiguewhenRevived;
_bambiPlayer setDamage DamageWhenRevived;
_bambiPlayer setDir _dir;
_bambiPlayer setPosATL _location;
if (_uniform != "") then {_bambiPlayer addUniform _uniform;};
if (_backpack != "") then {_bambiPlayer addBackpack _backpack;};
if (_goggles != "") then {_bambiPlayer addGoggles _goggles;};
if (_headgear != "") then {_bambiPlayer addHeadgear _headgear;};
if (_vest != "") then {_bambiPlayer addVest _vest;};
if (count _weapons >= 2) then {
_equipped = _weapons select 2;
{
_weapon = _x select 0;
_type = getNumber(configfile >> "cfgweapons" >> _weapon >> "type");
_attachments = [];
for "_a" from 1 to 3 do {
_attachment = _x select _a;
if (_attachment != "") then {
_attachments pushBack _attachment;
};
};
_wMags = (count _x) == 5;
if (_weapon in _equipped) then {
_equipped = _equipped - [_weapon];
if (_wMags) then { _bambiPlayer addMagazine(_x select 4);};
if (_weapon != "") then { _bambiPlayer addWeapon _weapon;};
switch _type do {
case 1: { removeAllPrimaryWeaponItems _bambiPlayer; { _bambiPlayer addPrimaryWeaponItem _x }forEach _attachments;};
case 2: { removeAllHandgunItems _bambiPlayer; { _bambiPlayer addHandgunItem _x }forEach _attachments;};
case 4: { { _bambiPlayer addSecondaryWeaponItem _x }forEach _attachments;};};
} else {{_bambiPlayer addItem _x;}forEach _attachments;
if (_wMags) then {_bambiPlayer addMagazine(_x select 4);};};} forEach (_weapons select 1);
_currWeap = (_weapons select 0);
};
{if (_x in ["Binocular","Rangefinder","Laserdesignator","Laserdesignator_02","Laserdesignator_03"]) then {_bambiPlayer addWeapon _x;} else {_bambiPlayer linkItem _x;};}forEach _items;
{_itemSlot = _forEachIndex;
_itemqtys = _x select 1;
{for "_i" from 1 to (_itemqtys select _forEachIndex) do {
switch _itemSlot do {
case 0: { _bambiPlayer addItemToUniform _x };
case 1: { _bambiPlayer addItemToVest _x };
case 2: { _bambiPlayer addItemToBackpack _x };
};
};
}forEach (_x select 0);
}forEach _itemsplayer;
{_itemSlot = _forEachIndex;
_itemqtys = _x select 1;
{for "_i" from 1 to (_itemqtys select _forEachIndex) do {
switch _itemSlot do {
case 0: { _bambiPlayer addItemToUniform _x };
case 1: { _bambiPlayer addItemToVest _x };
case 2: { _bambiPlayer addItemToBackpack _x };
};
};
}forEach (_x select 0);
}forEach _weaponsplayer;
{_bambiPlayer addMagazine _x;}forEach _magazinesAmmo;
_bambiPlayer addMagazine [_handguntype, _handgunammo]; //fix handgun losing its ammo! puts mag back into inventory ---Not working... something removes the mag after 10 seconds or so... guessing exile load up!
_bambiPlayer setName _name;
_bambiPlayer setVariable ["ExileMoney", (_accountData select 0)];
_bambiPlayer setVariable ["ExileScore", (_accountData select 1)];
_bambiPlayer setVariable ["ExileKills", (_accountData select 2)];
_bambiPlayer setVariable ["ExileDeaths", (_accountData select 3)];
_bambiPlayer setVariable ["ExileClanID", _clanID];
_bambiPlayer setVariable ["ExileClanName", _clanName];
_bambiPlayer setVariable ["ExileHunger", 50];//set to 50% as shouldnt be expect to be full fit and healthy after a defib!
_bambiPlayer setVariable ["ExileThirst", 50];//set to 50% as shouldnt be expect to be full fit and healthy after a defib!
_bambiPlayer setVariable ["ExileAlcohol", 0.1]; //testing making player a little "drunk" after the defib ;)
_bambiPlayer setVariable ["ExileName", _name];
_bambiPlayer setVariable ["ExileOwnerUID", getPlayerUID _requestingPlayer];
_bambiPlayer setVariable ["ExileIsBambi", false];
_bambiPlayer setVariable ["ExileXM8IsOnline", false, true];
diag_log format ["Bambiplayer = %1 --- _sessionID = %2",_bambiPlayer,_sessionID];
private["_player","_playerID","_playerPos","_data","_extDB2Message"];
_player = _bambiPlayer;
_playerID = format["createPlayer:%1:%2", _player getVariable ["ExileOwnerUID", "SomethingWentWrong"], _player getVariable ["ExileName", "SomethingWentWrong"]] call ExileServer_system_database_query_insertSingle;
_player setVariable ["ExileDatabaseID", _playerID];
_playerPos = getPosATL _player;
_data =
[
_player getVariable ["ExileName",""],
damage _player,
_player getVariable ["ExileHunger", 100],
_player getVariable ["ExileThirst", 100],
_player getVariable ["ExileAlcohol", 0],
getOxygenRemaining _player,
getBleedingRemaining _player,
_player call ExileClient_util_player_getHitPointMap,
getDir _player,
_playerPos select 0,
_playerPos select 1,
_playerPos select 2,
assignedItems _player,
backpack _player,
(getItemCargo backpackContainer _player) call ExileClient_util_cargo_getMap,
(backpackContainer _player) call ExileClient_util_cargo_getMagazineMap,
(getWeaponCargo backpackContainer _player) call ExileClient_util_cargo_getMap,
currentWeapon _player,
goggles _player,
handgunItems _player,
handgunWeapon _player,
headgear _player,
binocular _player,
_player call ExileClient_util_inventory_getLoadedMagazinesMap,
primaryWeapon _player,
primaryWeaponItems _player,
secondaryWeapon _player,
secondaryWeaponItems _player,
uniform _player,
(getItemCargo uniformContainer _player) call ExileClient_util_cargo_getMap,
(uniformContainer _player) call ExileClient_util_cargo_getMagazineMap,
(getWeaponCargo uniformContainer _player) call ExileClient_util_cargo_getMap,
vest _player,
(getItemCargo vestContainer _player) call ExileClient_util_cargo_getMap,
(vestContainer _player) call ExileClient_util_cargo_getMagazineMap,
(getWeaponCargo vestContainer _player) call ExileClient_util_cargo_getMap,
_playerID
];
_extDB2Message = ["updatePlayer", _data] call ExileServer_util_extDB2_createMessage;
_extDB2Message call ExileServer_system_database_query_fireAndForget;
_player setVariable ["REVIVE", true, true];
_bambiPlayer setVariable ["REVIVE", true, true];
_ind = ((count ReviveChk_cache) - 1);
{
if (_bambiPlayerID in _x) then {
_reviveused = _x select 1;
_ind = _forEachIndex;
};
} forEach ReviveChk_cache;
_reviveused = _reviveused + 1;
ReviveChk_cache set [_ind, [_playerID, _reviveused]]; //add this revive to total number of player revives!
//just in case the array check fails (they are fickle beasts sometimes when servers are under load!)
if (_reviveused > MaxRevivesAllowed) then {
_bambiPlayer setVariable ["REVIVE", false, true];
};
_msg = format ["%1 has been stabilised! You have been rewarded 100 Respect!",_name];
EnigmaReviveMSG = [_msg]; //sends message to reviver!
_reviverownerID publicVariableClient "EnigmaReviveMSG";
_newScore = _requestingPlayer getVariable ["ExileScore", 0];
_newScore = _newScore + 100;
_requestingPlayer setVariable ["ExileScore", _newScore];
format["setAccountScore:%1:%2", _newScore, getPlayerUID _requestingPlayer] call ExileServer_system_database_query_fireAndForget;
_player addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}];
[
_sessionID,
"loadPlayerResponse",
[
(netId _player),
str (_player getVariable ["ExileMoney", 0]),
str (_player getVariable ["ExileScore", 0]),
(_player getVariable ["ExileKills", 0]),
(_player getVariable ["ExileDeaths", 0]),
(_player getVariable ["ExileHunger", 100]),
(_player getVariable ["ExileThirst", 100]),
(_player getVariable ["ExileAlcohol", 0]),
(_player getVariable ["ExileClanName", ""])
]
]
call ExileServer_system_network_send_to;
[_sessionID, _player] call ExileServer_system_session_update;
_requestingPlayer setposatl [0,0,0];
deleteVehicle _requestingPlayer;
EnigmaRevive = [];
_ownerID publicVariableClient "EnigmaRevive";
};
};
};

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/*
[_ZEN_] Happydayz
------ ENIGMA ------
*/
Private["_target","_newmoneyvalue","_newscorevalue","_newMoney","_newScore"];
_target = _this select 0;
_newmoneyvalue = _this select 1;
_newscorevalue = _this select 2;
diag_log ["%1 Executing Exile_UpdateStats, Adding %2 Poptabs and %3 Respect",_target,_newmoneyvalue,_newscorevalue];
if (_newmoneyvalue > 0) then {
_target setVariable ['ExileMoney', _newmoneyvalue];
_target setVariable['PLAYER_STATS_VAR',[_newmoneyvalue,_target getVariable ['ExileScore', 0]],true];
ExileClientPlayerMoney = _newmoneyvalue;
(owner _target) publicVariableClient 'ExileClientPlayerMoney';
format['setAccountMoney:%1:%2', _newmoneyvalue, (getPlayerUID _target)] call ExileServer_system_database_query_fireAndForget;
};
if (_newscorevalue > 0) then
{
_target setVariable ['ExileScore', _newscorevalue];
_target setVariable['PLAYER_STATS_VAR',[_target getVariable ['ExileMoney', 0],_newscorevalue],true];
ExileClientPlayerScore = _newscorevalue;
(owner _target) publicVariableClient 'ExileClientPlayerScore';
format['setAccountScore:%1:%2', _newscorevalue, (getPlayerUID _target)] call ExileServer_system_database_query_fireAndForget;
};

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class CfgPatches
{
class enigma_exile_custom {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
author[]= {"Happydayz_EngimaTeam"};
};
};
class CfgFunctions
{
class EnigmaTeam
{
class main
{
file = "\enigma_exile_custom\init";
class init
{
preInit = 1;
};
class postinit
{
postInit = 1;
};
};
};
};

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diag_log format['Enigma Exile: fn_init %1',time];
call compile preprocessFileLineNumbers "\enigma_exile_custom\init\server_compiles.sqf";
true

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diag_log format['Enigma Exile: postinit %1',time];
[]spawn{call compile preprocessFileLineNumbers "\enigma_exile_custom\init\server_init.sqf";
};
true

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diag_log format['Enigma Exile: Compiles Started - %1',time];
ENIGMA_server_publicEH =compileFinal preprocessFileLineNumbers "\enigma_exile_custom\init\server_publicEH.sqf";
ENIGMA_server_handle_UpdateStats =compileFinal preprocessFileLineNumbers "\enigma_exile_custom\compile\Enigma\Exile_UpdateStats.sqf";
ENIGMA_server_revivePlayer =compileFinal preprocessFileLineNumbers "\enigma_exile_custom\compile\Enigma\Exile_RevivePlayer.sqf";

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diag_log format['Enigma Exile: server_init %1',time];
call ENIGMA_server_publicEH;
diag_log "ENIGMA: Init PublicEH";

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diag_log format['Enigma Exile: publicEH %1',time];
"ENIGMA_UpdateStats" addPublicVariableEventHandler{(_this select 1)call ENIGMA_server_handle_UpdateStats};
"ENIGMA_revivePlayer" addPublicVariableEventHandler{(_this select 1)call ENIGMA_server_revivePlayer};