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woops! thanks slay for finding this!
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@ -334,7 +334,7 @@ call ExileServer_system_network_send_to;
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[_requestingPlayer] joinSilent ExileServerGraveyardGroup;
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deleteVehicle _requestingPlayer;
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EnigmaRevive = [];
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EnigmaRevive = [_player];
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_ownerID publicVariableClient "EnigmaRevive";
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_player allowDamage true;
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