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wooooooooooops
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@ -8,7 +8,8 @@ Enigma Exile Revive Initialization
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////Custom Settings//////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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if (!hasInterface && isServer) exitWith {
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if (!hasInterface && isServer) exitWith
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{
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GR8HumanityInstalled = false; //If you are running GR8's Humanity script set this to true!
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@ -20,7 +21,7 @@ DamageWhenRevived = 0.95; //Set to a percentage. 0.95 = 95% damage.... or 5% hea
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FatiguewhenRevived = 1; //Set to a percentage. 1 = 100% fatigued and can only walk.
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//NOTE: this has been designed to only allow 1 revive. I havent put in any checks to prevent players using this to gain respect by killing each other and reviving again!!!
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//NOTE: this has been designed to only allow 1 revive. I havent put in any checks to prevent players using this to gain respect by killing each other and reviving again!!!
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//You have been warned!
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@ -59,7 +60,7 @@ Diag_log "Initializing Enigma Revive!";
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if (hasInterface) then {
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[] execVM "Custom\EnigmaRevive\compiles.sqf";
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player setVariable ['EnigmaRevivePermitted', false, true];
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player setVariable["antidupe", 1, true];
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player setVariable["antidupe", 1, true];
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////EventHandlers//////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -67,8 +68,8 @@ player setVariable["antidupe", 1, true];
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private["_newPlayerObject","_oldPlayerObject","_packet","_weapon","_reviver"];
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_packet = _this select 1;
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_newPlayerObject = _packet select 0;
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if (alive _newPlayerObject) then
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{
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if (alive _newPlayerObject) then
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{
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if (isPlayer _newPlayerObject) then
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{
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cutText ["","BLACK IN",20];
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@ -85,9 +86,9 @@ if (alive _newPlayerObject) then
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["endBambiStateRequest"] call ExileClient_system_network_send; //remove bambi status (changed in some previous version to clientside control)
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[ExileClientEndBambiStateThread] call ExileClient_system_thread_removeTask;
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ExileClientPlayerIsBambi = false;
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false call ExileClient_gui_hud_toggleBambiIcon;
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false call ExileClient_gui_hud_toggleBambiIcon;
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player setVariable["antidupe", 1, true]; //remove the antidupe from the revived player!
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}
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else
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{
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@ -98,8 +99,8 @@ else
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{
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call ExileClient_object_player_death_forceRespawn;
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};
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"EnigmaReviveFail" addPublicVariableEventHandler
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};
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"EnigmaReviveFail" addPublicVariableEventHandler
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{
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_packet = _this select 1;
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_requestingPlayer = _packet select 0;
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@ -109,7 +110,7 @@ else
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call ExileClient_object_player_death_forceRespawn; //force kill player
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};
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"EnigmaReviveMSG" addPublicVariableEventHandler
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"EnigmaReviveMSG" addPublicVariableEventHandler
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{
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_packet = _this select 1;
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_msg = _packet select 0;
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@ -119,5 +120,3 @@ else
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sleep 10;
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systemChat "Loading: Enigma Exile Revive"; //Please leave this line as a way of saying thanks to me! :D HAPPYD
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};
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