ExAd/BattlEye/scripts.txt

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eventHandler !="ExAd_ACTION_PARACHUTE_DETACH = (findDisplay 46) displayAddEventHandler ["KeyDown",{"
compile !="call compile format[\"_messageParameters call ExAd_fnc_%1;\",_messageName]"
createVehicle !="_parachuteObject = createVehicle [\"Steerable_Parachute_F\", getPosATL player, [], 0, \"CAN_COLLIDE\"]"
addAction !="ExAd_ACTION_PARACHUTE = player addaction [format"
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drawLine3D !="drawLine3D [cursorTarget modelToWorld ["
playableUnits !="(({alive _x}count playableUnits) >= ExAd_HACKING_MIN_PLAYERS_ONLINE)"
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Entities !="waitUntil {sleep 0.1; {player distance _x < 10 max (sizeOf typeOf _x)} count (player nearEntities [\"Helicopter_Base_F\", 20]) == 0}"
Units !="(({alive _x}count playableUnits) >= ExAd_HACKING_MIN_PLAYERS_ONLINE)"
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disableCollisionWith !="_parachuteObject disableCollisionWith player"
remoteexec !="_this remoteExec [\"ExAdServer_fnc_clientRequest\",2]"