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b36d94d927
This file contains the code for the Combat Storing option.
32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
/*
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fn_allowVGStore.sqf
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Copyright 2016 Jan Babor
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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private ["_res","_flag","_cmon1","_cmon2","ExAd_STOP_COMBAT_STORING"];
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_cmon1 = if (ExileClientPlayerIsInCombat && ExAd_STOP_COMBAT_STORING)exitWith{["ErrorTitleAndText", ["ExAd - Virtual Garage", "You cannot store Vehicles While in Combat!"]] call ExileClient_gui_toaster_addTemplateToast;};
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_cmon2 = if (isNil "ExAdCurFlagNetId")exitWith{diag_log "ExAdClient: allowVGStore - ExAdCurFlagNetId is nil";false};
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_flag = objectFromNetId ExAdCurFlagNetId;
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_allowedVeh = _flag call ExAd_fnc_allowedVGVeh;
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_storedVeh = count (_flag getVariable ["ExAdVGVeh", []]);
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_res = if(_allowedVeh > _storedVeh)then{true}else{false};
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_res
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