ExAd/BattlEye/scripts.txt
Bjanski e2740f3584 v0.7.5
Adjusted some haloParachute code and fixed a syntax error in
postInit.sqf
2016-05-10 21:36:39 +02:00

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eventHandler !="ExAd_ACTION_PARACHUTE_DETACH = (findDisplay 46) displayAddEventHandler ["KeyDown",{"
compile !="call compile format[\"_messageParameters call ExAd_fnc_%1;\",_messageName]"
createVehicle !="_parachuteObject = createVehicle [\"Steerable_Parachute_F\", getPosATL player, [], 0, \"CAN_COLLIDE\"]"
addAction !="ExAd_ACTION_PARACHUTE = player addaction [format"
drawLine3D !="drawLine3D [cursorTarget modelToWorld ["
playableUnits !="(({alive _x}count playableUnits) >= ExAd_HACKING_MIN_PLAYERS_ONLINE)"
Entities !="waitUntil {sleep 0.1; ({player distance _x < (10 max (sizeOf typeOf _x))} count (player nearEntities [\"Air\", 20])) == 0};"
Units !="(({alive _x}count playableUnits) >= ExAd_HACKING_MIN_PLAYERS_ONLINE)"
disableCollisionWith !="_parachuteObject disableCollisionWith player"
remoteexec !="_this remoteExec [\"ExAdServer_fnc_clientRequest\",2]"