Changed T

# Conflicts:
#	Examples/Example Mission
File/Exile.Altis/Exile_Server_Overrides/ExileServer_object_construction_database_insert.sqf
This commit is contained in:
Brett Nordin 2017-03-26 13:31:28 -06:00
parent 985d5ee048
commit 276d5d8288
3 changed files with 73 additions and 0 deletions

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[Main]
Version = 1
Randomize Config File = false
;; Randomizes Config File after loading.
;; Recommend to turn on, if you have enabled filepatching on arma.
Allow Reset = false
;; Allows 9:RESET, usefull for development work
Thread = 0;
;; Option to force number of worker threads for extDB3.
;; Min = 2, Max = 6
[Log]
Flush = true;
;; Flush logfile after each update.
;; Option really only usefull if running DEBUG BUILD
[exile]
IP = DatabaseIp
Port = 3306
Username = DatabaseUsername
Password = DatabasePassword
Database = DatabaseSchemaName

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ExileServer_system_database_connect = "Exile_Server_Overrides\ExileServer_system_database_connect.sqf";
ExileServer_system_process_noobFilter = "Exile_Server_Overrides\ExileServer_system_process_noobFilter.sqf";
ExileServer_world_initialize = "Exile_Server_Overrides\ExileServer_world_initialize.sqf";
ExileServer_util_time_uptime = "Exile_Server_Overrides\ExileServer_util_time_uptime.sqf";
ExileServer_util_time_currentTime = "Exile_Server_Overrides\ExileServer_util_time_currentTime.sqf";

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/**
* ExileServer_system_process_noobFilter
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
private["_arsenal","_weaponClassNames","_className","_linkedItems","_i"];
_arsenal = "true" configClasses (missionConfigFile >> "CfgExileArsenal");
_weaponClassNames = [];
{
_className = configName _x;
try
{
if (isClass (configFile >> "CfgWeapons" >> _className >> "LinkedItems")) then
{
_linkedItems = "true" configClasses (configFile >> "CfgWeapons" >> _className >> "LinkedItems");
{
if (isText(_x >> "item")) then
{
if !((getText (_x >> "item")) isEqualTo "") then
{
throw true;
};
};
}
forEach _linkedItems;
};
}
catch
{
_weaponClassNames pushBack _className;
};
}
forEach _arsenal;
if ((count _weaponClassNames) > 0) then
{
"You have weapons in your loot tables that spawn with attachments!" call ExileServer_util_log;
"This will allow duping and money farming!" call ExileServer_util_log;
"To solve this, please remove the following weapons from your loot tables and trader config OR replace them with their non-attachment equivalent:" call ExileServer_util_log;
format ["%1", _weaponClassNames] call ExileServer_util_log;
};