Fixed my typo

This commit is contained in:
Brett Nordin 2017-03-26 11:19:52 -06:00 committed by GitHub
parent 8e8bfc1f2c
commit 985d5ee048

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@ -35,7 +35,7 @@ if !(_pinCode isEqualTo "000000") then
_constructionObject setVariable ["ExileAccessCode", _pinCode];
_constructionObject setVariable ["ExileIsLocked", (_data select 13), true];
};
if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static","Exile_Item_BaseCameraKit"]) then
if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static", "Exile_Item_BaseCamera_Static"]) then
{
_constructionObject enableDynamicSimulation true;
};