Update ExileServer_object_construction_database_load.sqf

Some of the exile construction items are configured correctly otherwise revert to manually adding them to a array
This commit is contained in:
Torndeco 2017-03-28 01:07:56 +01:00 committed by GitHub
parent 0b739e3a76
commit 54d1cc87be

View File

@ -12,7 +12,7 @@
private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"];
_constructionID = _this;
//LIST ANY OBJECT THAT NEEDS TO BE DYNAMICALY CREATED HERE!
_DynamicObjects = ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static", "Exile_Item_BaseCamera_Static"];
private _DynamicObjects = ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"];
//^^^
_data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle;
_position = [_data select 4, _data select 5, _data select 6];
@ -38,7 +38,7 @@ if !(_pinCode isEqualTo "000000") then
_constructionObject setVariable ["ExileAccessCode", _pinCode];
_constructionObject setVariable ["ExileIsLocked", (_data select 13), true];
};
if (typeOf _constructionObject in _DynamicObjects) then
if ((getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) || (typeOf _constructionObject in _DynamicObjects)) then
{
_constructionObject enableDynamicSimulation true;
};