Update ExileServer_object_construction_database_load.sqf
Some of the exile construction items are configured correctly otherwise revert to manually adding them to a array
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@ -12,7 +12,7 @@
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private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"];
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_constructionID = _this;
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//LIST ANY OBJECT THAT NEEDS TO BE DYNAMICALY CREATED HERE!
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_DynamicObjects = ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static", "Exile_Item_BaseCamera_Static"];
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private _DynamicObjects = ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"];
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//^^^
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_data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle;
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_position = [_data select 4, _data select 5, _data select 6];
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@ -38,7 +38,7 @@ if !(_pinCode isEqualTo "000000") then
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_constructionObject setVariable ["ExileAccessCode", _pinCode];
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_constructionObject setVariable ["ExileIsLocked", (_data select 13), true];
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};
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if (typeOf _constructionObject in _DynamicObjects) then
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if ((getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) || (typeOf _constructionObject in _DynamicObjects)) then
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{
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_constructionObject enableDynamicSimulation true;
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};
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