Added Cameras
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@ -35,7 +35,7 @@ if !(_pinCode isEqualTo "000000") then
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_constructionObject setVariable ["ExileAccessCode", _pinCode];
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_constructionObject setVariable ["ExileIsLocked", (_data select 13), true];
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};
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if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"]) then
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if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static","Exile_Item_BaseCameraKit"]) then
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{
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_constructionObject enableDynamicSimulation true;
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};
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@ -44,4 +44,4 @@ _constructionObject setPosATL _position;
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_constructionObject setVelocity [0, 0, 0];
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_constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp];
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_constructionObject setVelocity [0, 0, 0];
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_constructionObject
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_constructionObject
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