Trader-Mod/TRADERS/CfgTraders.hpp

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/**
* Weapons, scopes, silencers, ammo
*/
class Exile_Trader_Armory
{
name = "ARMORY";
showWeaponFilter = 1;
categories[] =
{
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"APEXAmmunition",
"APEXAssaultRifles",
"APEXBipodAttachments",
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"APEXLightMachineGuns",
"APEXMuzzleAttachments",
"APEXOpticAttachments",
"APEXPistols",
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"APEXSniperRifles",
"APEXSubMachineGuns",
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"Ammunition",
"AssaultRifles",
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"BPAmmunition",
"BPAssaultRifles",
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"BPLightMachineGuns",
"BPMuzzleAttachments",
"BPOpticAttachments",
"BPPistols",
"BPPointerAttachments",
"BPSniperRifles",
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"BPSubMachineGuns",
"BipodAttachments",
"CUPAmmunition",
"CUPAssaultRifles",
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"CUPLightMachineGuns",
"CUPMuzzleAttachments",
"CUPOpticAttachments",
"CUPPistols",
"CUPPointerAttachments",
"CUPSniperRifles",
"CUPSubMachineGuns",
"FFAAAmunition",
"FFAABipodAttachments",
"FFAAMuzzleAttachments",
"FFAAMuzzleAttachments",
"FFAAPistols",
"FFAAPointerAttachments",
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"FFAARifles",
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"FFAASmg",
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"FFAASniperRifles",
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"FHQACCESSORIES",
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"GREFAmmunition",
"GREFWeapons",
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"HAFMCloth",
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"HAPASSAULTRIFLES",
"HAPSNIPERRIFLES",
"HWPweapons",
"KAAmmunition",
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"KAAttachments",
"KAMuzzleAttachments",
"KAOpticAttachments",
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"KAPistols",
"KARifles",
"LightMachineGuns",
"MASAmmunition",
"MASAssaultRifles",
"MASLightMachineGuns",
"MASMuzzleAttachments",
"MASOpticAttachments",
"MASPistols",
"MASPointerAttachments",
"MASSniperRifles",
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"MASSubMachineGuns",
"MuzzleAttachments",
"NIAAmmunition",
"NIAAssaultRifles",
"NIAAttachments",
"NIALightMachineGuns",
"NIAMuzzleAttachments",
"NIAOpticAttachments",
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"NIASniperRifles",
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"Nlweapons",
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"OpticAttachments",
"Pistols",
"PointerAttachments",
"R3FAmmunition",
"R3FAssaultRifles",
"R3FBipodAttachments",
"R3FLightMachineGuns",
"R3FMuzzleAttachments",
"R3FOpticAttachments",
"R3FPistols",
"R3FPointerAttachments",
"R3FSniperRifles",
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"R3FSubMachineGuns",
"RHSAmmunition",
"RHSAssaultRifles",
"RHSBipodAttachments",
"RHSForegripAttachments",
"RHSLightMachineGuns",
"RHSMuzzleAttachments",
"RHSOpticAttachments",
"RHSPistols",
"RHSPointerAttachments",
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"RHSSniperRifles",
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"RHSSubMachineGuns",
"SAFAmmunition",
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"SAFAttachments",
"SAFWeapons",
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"Shotguns",
"SniperRifles",
"SubMachineGuns",
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"WW2WEAPONS"
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//"HLCAmmunition", //should use NIArms
//"HLCAssaultRifles", //should use NIArms
//"HLCLightMachineGuns", //should use NIArms
//"HLCMuzzleAttachments", //should use NIArms
//"HLCOpticAttachments", //should use NIArms
//"HLCSniperRifles", //should use NIArms
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
/**
* Satchels, nades, UAVs, static MGs
*/
class Exile_Trader_SpecialOperations
{
name = "SPECIAL OPERATIONS";
showWeaponFilter = 1; // for noob tubes
categories[] =
{
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"A3LauncherAmmo",
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"A3Launchers",
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"APEXLauncherAmmo",
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"ApexLaunchers",
"CUPExplosive",
"CUPLauncherAmmo",
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"CUPLaunchers",
"ExplosiveWeapons",
"Explosives",
"Flares",
"MASExplosive",
"MASLauncherAmmo",
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"MASLaunchers",
"Navigation",
"R3FLauncherAmmo",
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"R3FLaunchers",
"RHSExplosives",
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"RHSLauncherAmmo",
"RHSLaunchers",
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//"RHSStaticMG", //not recommended except for militarised servers due to rockets/mortar etc
"RHSUGLAmmo",
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"SAFMines",
"Smokes",
"StaticMGs",
"UAVs",
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"WW2LAUNCHERS"
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
/**
* Uniforms, vests, helmets, backpacks
*/
class Exile_Trader_Equipment
{
name = "EQUIPMENT";
showWeaponFilter = 0;
categories[] =
{
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"A3Backpacks",
"APEXBackpacks",
"APEXHeadgear",
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"APEXUniforms",
"APEXVests",
"Backpacks",
"CUPBackpacks",
"CUPHeadgear",
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"CUPUniforms",
"CUPVests",
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"FFAAHeadgear",
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"FFAAUniform",
"FFAAVest",
"FFAAbackpack",
"FFAAfaceware",
"FirstAid",
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"GREFHeadgear",
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"GREFUniforms",
"GREFVests",
"HAPBACKPACKS",
"HAPHEADGEAR",
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"HAPUNIFORMS",
"HAPVESTS",
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"Headgear",
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"MASBackpacks",
"MASHeadgear",
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"MASTools",
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"Nlunit",
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"RHSAccessories",
"RHSBackpacks",
"RHSHeadgear",
"RHSUniforms",
"RHSVests",
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"SAFBackpacks",
"SAFHeadgear",
"SAFUniforms",
"SAFVests",
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"TRYKBackpacks",
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"TRYKHeadgear",
"TRYKUniforms",
"TRYKVests",
"Tools",
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"Uniforms",
"Vests",
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"WW2Clothing"
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//"APEXTools", //not used
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
/**
* Cans, cans, cans
*/
class Exile_Trader_Food
{
name = "FAST FOOD";
showWeaponFilter = 0;
categories[] =
{
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"Drinks",
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"Food",
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"NonVeganFood"
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
/**
* Light bulbs, metal, etc.
*/
class Exile_Trader_Hardware
{
name = "HARDWARE";
showWeaponFilter = 0;
categories[] =
{
"Hardware",
//"R3FTools",
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"ExtendedBaseMod",
"CBuilding"
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
/**
* Sells cars and general vehicles
*/
class Exile_Trader_Vehicle
{
name = "VEHICLE";
showWeaponFilter = 0;
categories[] =
{
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"A3Armed",
"A3Cars",
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"A3Trucks",
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"ApexCars",
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"ApexTrucks",
"Bikes",
"CTrucks",
"CUGVs",
"CUPArmed",
"CUPBikes",
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"CUPUnarmed",
"Cars",
"FMPCars",
"FMPTrucks",
"FOXCars",
"FOXTrucks",
"GREFArmed",
"GREFUnarmed",
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"HAFMvehicle",
"HAPCARS",
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"HAPTRUCKS",
"HVPCars",
"JonzieCars",
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"MASArmed",
"MASCars",
"MASTrucks",
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"Nlvehicle",
"Nltank",
"RHSVehicles",
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"SAFArmed",
"SAFUnarmed",
"Trucks",
//"MASTanks"
//"A3Tanks"
//"UGV"
//"A3UGVs"
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//"ApexUAVs"
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
/**
* Sells choppers and planes
*/
class Exile_Trader_Aircraft
{
name = "AIRCRAFT";
showWeaponFilter = 0;
categories[] =
{
"A3Planes",
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"A3armedChoppers",
"A3unarmedChoppers",
"ApexChoppers",
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"ApexPlanes",
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"ApexVTOL",
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"CChoppers",
"CPlanes",
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"CUPChoppers",
"CUPPlanes",
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"Choppers",
"GREFChoppers",
"GREFPlanes",
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"HAFMHeliarm",
"HAFMJet",
"HAFMPlane",
"HAFMheli",
"HVPPlanes",
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"MASChoppers",
"MASPlanes",
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"Nlheli",
"Nlpoli",
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"Planes",
"JetPlanes",
"Pods",
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"Pook",
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"RHSChoppers",
"RHSPlanes",
"SAFChoppers"
//"A3UAVs",
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//"CUAVs",
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
/**
* Sells ships and boats
*/
class Exile_Trader_Boat
{
name = "BOAT";
showWeaponFilter = 0;
categories[] =
{
"A3Boats",
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"ApexBoats",
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"Boats",
"CUPBoats",
"RHSBoats"
// Whatever your last line is make sure it doesn't have a comma! <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<
};
};
class Exile_Trader_Diving
{
name = "DIVERS";
showWeaponFilter = 0;
categories[] =
{
"Diving"
};
};
/**
* Sells Community Items
*/
class Exile_Trader_CommunityCustoms
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community"
};
};
class Exile_Trader_CommunityCustoms2
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community2"
};
};
class Exile_Trader_CommunityCustoms3
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community3"
};
};
class Exile_Trader_CommunityCustoms4
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community4"
};
};
class Exile_Trader_CommunityCustoms5
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community5"
};
};
class Exile_Trader_CommunityCustoms6
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community6"
};
};
class Exile_Trader_CommunityCustoms7
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community7"
};
};
class Exile_Trader_CommunityCustoms8
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community8"
};
};
class Exile_Trader_CommunityCustoms9
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community9"
};
};
class Exile_Trader_CommunityCustoms10
{
name = "COMMUNITY";
showWeaponFilter = 0;
categories[] =
{
"Community10"
};
};