a3_exile_occupation/scripts/reactions/getIn.sqf

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// Triggered if a player gets in a captured AI vehicle
// Marks the vehicle as claimed by a player and frees up a slot to spawn another AI controlled vehicle
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_vehicle = _this select 0;
_unit = _this select 2;
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if(isPlayer _unit) then
{
[_vehicle] call SC_fnc_vehicleDestroyed;
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if(SC_extendedLogging) then
{
_logDetail = format ["[OCCUPATION:claimVehicle]:: Unit %3 has claimed vehicle %2 at %1",time,_vehicle,_unit];
[_logDetail] call SC_fnc_log;
};
}
else
{
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if(damage _vehicle > 0) then
{
[_vehicle] call SC_fnc_repairVehicle;
};
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};