a3_exile_occupation/scripts/occupationVehicle.sqf

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diag_log format['[OCCUPATION:Vehicle] Started'];
if (!isServer) exitWith {};
if(SC_liveVehicles >= SC_maxNumberofVehicles) exitWith {};
_vehiclesToSpawn = (SC_maxNumberofVehicles - SC_liveVehicles);
_middle = worldSize/2;
_spawnCenter = [_middle,_middle,0];
_maxDistance = _middle;
if(_vehiclesToSpawn >= 1) then
{
_locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCityCapital"], _maxDistance]);
_i = 0;
{
_okToUse = true;
_pos = position _x;
_nearestMarker = [allMapMarkers, _pos] call BIS_fnc_nearestPosition; // Nearest Marker to the Location
_posNearestMarker = getMarkerPos _nearestMarker;
if(_pos distance _posNearestMarker < 2500) exitwith { _okToUse = false; };
if(!_okToUse) then
{
_locations deleteAt _i;
};
_i = _i + 1;
sleep 0.2;
} forEach _locations;
for "_j" from 1 to _vehiclesToSpawn do
{
private["_group"];
_Location = _locations call BIS_fnc_selectRandom;
_position = position _Location;
_pos = [_position,10,100,5,0,20,0] call BIS_fnc_findSafePos;
_spawnLocation = [_pos select 0, _pos select 1, 150];
// Get position of nearest roads
_nearRoads = _spawnLocation nearRoads 500;
_nearestRoad = _nearRoads select 0;
_nearestRoad = position (_nearRoads select 0);
_group = createGroup east;
_VehicleClassToUse = SC_VehicleClassToUse call BIS_fnc_selectRandom;
_vehicleObject = [ [_nearestRoad], _group, "assault", "random", "bandit",_VehicleClassToUse ] call DMS_fnc_SpawnAIVehicle;
// Get the AI to shut the fuck up :)
enableSentences false;
enableRadio false;
diag_log format['[OCCUPATION:Vehicle] %1 spawned @ %2',_VehicleClassToUse,_spawnLocation];
_vehicleObject addMPEventHandler ["mpkilled", "SC_liveVehicles = SC_liveVehicles - 1;"];
_vehicleObject addMPEventHandler ["mphit", "_this call SC_fnc_repairVehicle;"];
_driverVeh = driver _vehicleObject;
_driverVeh addMPEventHandler ["mpkilled", "_this call SC_fnc_driverKilled;"];
_driverVeh setVariable ["SC_drivenVehicle", _vehicleObject,true];
_vehicleObject setSpeedMode "LIMITED";
_vehicleObject limitSpeed 60;
_vehicleObject action ["LightOn", _vehicleObject];
[_group, _spawnLocation, 2000] call bis_fnc_taskPatrol;
_group setBehaviour "AWARE";
_group setCombatMode "RED";
SC_liveVehicles = SC_liveVehicles + 1;
sleep 0.2;
};
};
diag_log format['[OCCUPATION:Vehicle] Running'];