a3_exile_occupation/scripts/reactions/vehicleDestroyed.sqf

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// SC_liveVehicles = count of vehicle
// SC_liveVehiclesArray = array of active vehicles
_vehicle = _this select 0;
_vehicle removeAllMPEventHandlers "mphit";
_vehicle removeAllMPEventHandlers "mpkilled";
_vehicle removeAllEventHandlers "getin";
_vehicle removeAllEventHandlers "getout";
if(_vehicle isKindOf "LandVehicle") then
{
SC_liveVehicles = SC_liveVehicles - 1;
SC_liveVehiclesArray = SC_liveVehiclesArray - [_vehicle];
};
if(_vehicle isKindOf "Air") then
{
SC_liveHelis = SC_liveHelis - 1;
SC_liveHelisArray = SC_liveHelisArray - [_vehicle];
};
if(_vehicle isKindOf "Ship") then
{
SC_liveBoatss = SC_liveBoatss - 1;
SC_liveBoatsArray = SC_liveBoatsArray - [_vehicle];
};