maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
useWaypoints = true; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
debug = true; // set to true for debug log information and map markers
_occupyPlaces = true; // true if you want villages,towns,cities patrolled
_occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
_occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet)
// Settings for roaming ground vehicle AI
_occupyVehicle = true; // true if you want to have roaming AI vehicles
VehicleClassToUse = "Exile_Car_LandRover_Green"; // class name of the ground vehicle to use
liveVehicles = 0; // leave as zero
maxNumberofVehicles = 3; // Number of roaming vehicles required
publicVariable "liveVehicles";
_occupySky = true; // true if you want to have roaming AI helis
HeliClassToUse = "Exile_Chopper_Huey_Armed_Green"; // class name of the air vehicle to use
liveHelis = 0; // leave as zero
maxNumberofHelis = 1; // Number of roaming vehicles required