72 lines
3.2 KiB
Plaintext
72 lines
3.2 KiB
Plaintext
diag_log format ["[OCCUPATION]:: Giving the server time to start before starting [OCCUPATION] (%1)",time];
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uiSleep 30;
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diag_log format ["[OCCUPATION]:: Initialised at %1",time];
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// Shared Config for each occupation monitor
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maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
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minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
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scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
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useWaypoints = true; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
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debug = true; // set to true for debug log information and map markers
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_occupyPlaces = true; // true if you want villages,towns,cities patrolled
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_occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
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_occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet)
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// Settings for roaming ground vehicle AI
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_occupyVehicle = true; // true if you want to have roaming AI vehicles
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VehicleClassToUse = "Exile_Car_LandRover_Green"; // class name of the ground vehicle to use
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liveVehicles = 0; // leave as zero
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maxNumberofVehicles = 3; // Number of roaming vehicles required
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publicVariable "liveVehicles";
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_occupySky = true; // true if you want to have roaming AI helis
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HeliClassToUse = "Exile_Chopper_Huey_Armed_Green"; // class name of the air vehicle to use
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liveHelis = 0; // leave as zero
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maxNumberofHelis = 1; // Number of roaming vehicles required
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publicVariable "liveHelis";
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if (worldName == 'Namalsk') then { maxAIcount = 80; };
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// Add selected occupation scripts to Exile Threading System
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if(_occupySky) then
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{
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uiSleep 30; // delay the start
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fnc_occupationSkyMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationSky.sqf";
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[300, fnc_occupationSkyMonitor, [], true] call ExileServer_system_thread_addTask;
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};
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if(_occupyVehicle) then
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{
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uiSleep 30; // delay the start
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fnc_occupationVehicleMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationVehicle.sqf";
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[300, fnc_occupationVehicleMonitor, [], true] call ExileServer_system_thread_addTask;
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};
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if(_occupyStatic) then
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{
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uiSleep 30; // delay the start
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fnc_occupationStaticMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationStatic.sqf";
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[300, fnc_occupationStaticMonitor, [], true] call ExileServer_system_thread_addTask;
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};
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if(_occupyPlaces) then
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{
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uiSleep 30; // delay the start
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fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupation.sqf";
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[300, fnc_occupationMonitor, [], true] call ExileServer_system_thread_addTask;
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};
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if(_occupyMilitary) then
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{
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uiSleep 30; // delay the start
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fnc_occupationMilitaryMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\occupationMilitary.sqf";
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[300, fnc_occupationMilitaryMonitor, [], true] call ExileServer_system_thread_addTask;
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};
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diag_log format ["[OCCUPATION]:: threads added at %1",time];
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