a3_exile_occupation/config.sqf

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// Shared Config for each occupation monitor
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debug = false; // set to true for additional logging
maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
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// As Namalsk is a smaller map, lower the maximum AI count
if (worldName == 'Namalsk') then { maxAIcount = 80; };
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mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false
minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
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scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
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useWaypoints = true; // When spawning AI create waypoints to make them enter buildings
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// (can affect performance when the AI is spawned and the waypoints are calculated)
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occupyPlaces = true; // true if you want villages,towns,cities patrolled
occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet)
occupyVehicle = true; // true if you want to have roaming AI vehicles
occupySky = true; // true if you want to have roaming AI helis
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// Which buildings to patrol with the occupyMilitary option (adding more classnames could affect server performance when the spawning occurs)
buildings = ["Land_Cargo_Patrol_V1_F",
"Land_i_Barracks_V1_F",
"Land_i_Barracks_V1_dam_F",
"Land_i_Barracks_V2_F",
"Land_u_Barracks_V2_F",
"Land_Cargo_House_V1_F",
"Land_Cargo_HQ_V1_F",
"Land_Cargo_HQ_V2_F",
"Land_Cargo_HQ_V3_F",
"Land_Cargo_Patrol_V2_F",
"Land_Cargo_Patrol_V3_F",
"Land_Cargo_Tower_V1_F",
"Land_Cargo_Tower_V1_No1_F",
"Land_Cargo_Tower_V1_No2_F",
"Land_Cargo_Tower_V1_No3_F",
"Land_Cargo_Tower_V1_No4_F",
"Land_Cargo_Tower_V1_No5_F",
"Land_Cargo_Tower_V1_No6_F",
"Land_Cargo_Tower_V1_No7_F",
"Land_Cargo_Tower_V2_F",
"Land_Cargo_Tower_V3_F",
"Land_MilOffices_V1_F",
"Land_Radar_F",
"Land_Radar_Small_F",
"Land_Dome_Big_F",
"Land_Dome_Small_F"];
// Settings for roaming ground vehicle AI
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maxNumberofVehicles = 3; // Number of roaming vehicles required, randomly selected from VehicleClassToUse
VehicleClassToUse = ["Exile_Car_LandRover_Green",
"Exile_Car_UAZ_Open_Green",
"Exile_Car_Offroad_Armed_Guerilla01"];
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// Settings for roaming airborne AI
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maxNumberofHelis = 1; // Number of roaming vehicles required, randomly selected from HeliClassToUse
HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green",
"Exile_Chopper_Hellcat_Green",
"Exile_Chopper_Mohawk_FIA"];
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// Don't alter anything below this point
liveVehicles = 0;
publicVariable "liveVehicles";
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liveHelis = 0;
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publicVariable "liveHelis";