Update config.sqf
This commit is contained in:
parent
45c9d8c7e0
commit
9f37dfa703
40
config.sqf
40
config.sqf
@ -1,25 +1,25 @@
|
||||
// Shared Config for each occupation monitor
|
||||
|
||||
debug = false; // set to true for additional logging
|
||||
maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
|
||||
debug = false; // set to true for additional logging
|
||||
maxAIcount = 100; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
|
||||
|
||||
// As Namalsk is a smaller map, lower the maximum AI count
|
||||
if (worldName == 'Namalsk') then { maxAIcount = 80; };
|
||||
|
||||
mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false
|
||||
minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
|
||||
mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false
|
||||
minFPS = 8; // any lower than minFPS on the server and additional AI won't spawn
|
||||
|
||||
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
|
||||
scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
|
||||
|
||||
useWaypoints = true; // When spawning AI create waypoints to make them enter buildings
|
||||
useWaypoints = true; // When spawning AI create waypoints to make them enter buildings
|
||||
// (can affect performance when the AI is spawned and the waypoints are calculated)
|
||||
|
||||
|
||||
occupyPlaces = true; // true if you want villages,towns,cities patrolled
|
||||
occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
|
||||
occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet)
|
||||
occupyVehicle = true; // true if you want to have roaming AI vehicles
|
||||
occupySky = true; // true if you want to have roaming AI helis
|
||||
occupyPlaces = true; // true if you want villages,towns,cities patrolled
|
||||
occupyMilitary = false; // true if you want military buildings patrolled (specify which types of building in occupationMilitary.sqf)
|
||||
occupyStatic = false; // true if you want to garrison AI in specific locations (not working yet)
|
||||
occupyVehicle = true; // true if you want to have roaming AI vehicles
|
||||
occupySky = true; // true if you want to have roaming AI helis
|
||||
|
||||
// Which buildings to patrol with the occupyMilitary option (adding more classnames could affect server performance when the spawning occurs)
|
||||
buildings = ["Land_Cargo_Patrol_V1_F",
|
||||
@ -50,18 +50,18 @@ buildings = ["Land_Cargo_Patrol_V1_F",
|
||||
"Land_Dome_Small_F"];
|
||||
|
||||
// Settings for roaming ground vehicle AI
|
||||
maxNumberofVehicles = 3; // Number of roaming vehicles required, randomly selected from VehicleClassToUse
|
||||
VehicleClassToUse = [ "Exile_Car_LandRover_Green",
|
||||
"Exile_Car_UAZ_Open_Green",
|
||||
"Exile_Car_Offroad_Armed_Guerilla01"];
|
||||
maxNumberofVehicles = 3; // Number of roaming vehicles required, randomly selected from VehicleClassToUse
|
||||
VehicleClassToUse = ["Exile_Car_LandRover_Green",
|
||||
"Exile_Car_UAZ_Open_Green",
|
||||
"Exile_Car_Offroad_Armed_Guerilla01"];
|
||||
|
||||
|
||||
|
||||
// Settings for roaming airborne AI
|
||||
maxNumberofHelis = 1; // Number of roaming vehicles required, randomly selected from HeliClassToUse
|
||||
HeliClassToUse = [ "Exile_Chopper_Huey_Armed_Green",
|
||||
"Exile_Chopper_Hellcat_Green",
|
||||
"Exile_Chopper_Mohawk_FIA"];
|
||||
maxNumberofHelis = 1; // Number of roaming vehicles required, randomly selected from HeliClassToUse
|
||||
HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green",
|
||||
"Exile_Chopper_Hellcat_Green",
|
||||
"Exile_Chopper_Mohawk_FIA"];
|
||||
|
||||
|
||||
|
||||
@ -69,5 +69,5 @@ HeliClassToUse = [ "Exile_Chopper_Huey_Armed_Green",
|
||||
// Don't alter anything below this point
|
||||
liveVehicles = 0;
|
||||
publicVariable "liveVehicles";
|
||||
liveHelis = 0;
|
||||
liveHelis = 0;
|
||||
publicVariable "liveHelis";
|
||||
|
Loading…
Reference in New Issue
Block a user