V58 Fixes
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@ -138,10 +138,6 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
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//_safeSpawnPosition = [_pos,10,100,5,0,20,0] call BIS_fnc_findSafePos;
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_safeSpawnPosition = _pos findEmptyPosition [0,50,"B_T_MRAP_01_F"];
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diag_log "==========================================================================================================================";
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diag_log format["_pos: %1 _safeSpawnPosition: %2 _temppos: %3 location: %4 (%5)",_pos,_safeSpawnPosition,_temppos,_x,_locationName];
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diag_log "==========================================================================================================================";
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if(count _safeSpawnPosition == 0) exitWith
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{
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@ -192,6 +192,7 @@ SC_suitablePlayers = [];
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_selectedPlayer = _x;
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_suitablePlayer = true;
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_suitablePlayerisBambi = _selectedPlayer getVariable "ExileIsBambi";
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if(isNil "_suitablePlayerisBambi") then { _suitablePlayerisBambi = false; };
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if(_suitablePlayerisBambi && !SC_randomSpawnTargetBambis) exitWith
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{
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_suitablePlayer = false;
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@ -71,7 +71,7 @@ if(SC_occupyRandomSpawn) then
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{
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uiSleep 15; // delay the start
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fnc_occupyRandomSpawn = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationRandomSpawn.sqf";
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[SC_refreshTime, fnc_occupyRandomSpawn, [], true] call ExileServer_system_thread_addTask;
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[60, fnc_occupyRandomSpawn, [], true] call ExileServer_system_thread_addTask;
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};
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if(SC_occupyLootCrates) then
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