Bug fix for Occupy Random Spawns..
Corrected formatting when naming a targeted player.
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@ -451,7 +451,7 @@ _livePlayers call BIS_fnc_arrayShuffle;
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{
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if (SC_randomSpawnNameTarget) then
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{
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["toastRequest", ["InfoTitleAndText", format["Raid group Incoming!", "A squad of Police have been despatched to take out %1!",name _selectedPlayer]]] call ExileServer_system_network_send_broadcast;
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["toastRequest", ["InfoTitleAndText", ["Raid group Incoming!", format["A squad of Police have been despatched to take out %1!",name _selectedPlayer]]]] call ExileServer_system_network_send_broadcast;
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}
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else
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{
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