V36 Fixes

This commit is contained in:
second_coming 2016-05-05 13:25:59 +01:00
parent e9061a2e44
commit 4c3bd98321
6 changed files with 11 additions and 6 deletions

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@ -1,5 +1,10 @@
=================================================================================
V35 (03-05-2016)
V36 (05-05-2016)
=================================================================================
Fixed the checks for valid vehicles in Sky, Sea and Vehicle modules
=================================================================================
V35 (05-05-2016)
=================================================================================
Added checks for valid vehicles in Sky, Sea and Vehicle modules
Added the ability to add names to be used for AI

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@ -2,7 +2,7 @@
//
// Server Occupation script by second_coming
//
SC_occupationVersion = "v35 (05-05-2016)";
SC_occupationVersion = "v36 (05-05-2016)";
//
// http://www.exilemod.com/profile/60-second_coming/
//

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@ -63,7 +63,7 @@ _pistolAttachmentsChance = round (random 100);
if(_pistolAttachmentsChance < 50) then { _pistolAttachments = [""]; };
_backpackChance = round (random 100);
if(_backpackChance < 40) then { _backpack = ""; };
if(_backpackChance < 30) then { _backpack = ""; };
_launcherChance = round (random 100);
if(_launcherChance < 40 OR isNil "_launcher") then { _launcher = ""; };

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@ -48,7 +48,7 @@ for "_i" from 1 to _vehiclesToSpawn do
_VehicleClassToUse = SC_BoatClassToUse call BIS_fnc_selectRandom;
_vehicle = createVehicle [_VehicleClassToUse, _spawnLocation, [], 0, "NONE"];
if(_vehicle) then
if(!isNull _vehicle) then
{
_vehicle setPosASL _spawnLocation;
_vehicle setVariable["vehPos",_spawnLocation,true];

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@ -73,7 +73,7 @@ for "_i" from 1 to _vehiclesToSpawn do
_VehicleClassToUse = SC_HeliClassToUse call BIS_fnc_selectRandom;
_vehicle = createVehicle [_VehicleClassToUse, _spawnLocation, [], 0, "NONE"];
if(_vehicle) then
if(!isNull _vehicle) then
{
_group addVehicle _vehicle;
_vehicle setVariable["vehPos",_spawnLocation,true];

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@ -131,7 +131,7 @@ if(_vehiclesToSpawn >= 1) then
_vehicle = createVehicle [_VehicleClassToUse, _spawnLocation, [], 0, "NONE"];
if(_vehicle) then
if(!isNull _vehicle) then
{
_group addVehicle _vehicle;