remove pilot lock
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@ -102,7 +102,7 @@ for "_i" from 1 to _vehiclesToSpawn do
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_unit = [_group,_spawnLocation,"assault","random","bandit","Vehicle"] call DMS_fnc_SpawnAISoldier;
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_unit assignAsDriver _vehicle;
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_unit moveInDriver _vehicle;
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_vehicle lockDriver true;
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//_vehicle lockDriver true;
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_unit setVariable ["DMS_AssignedVeh",_vehicle];
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removeBackpackGlobal _unit;
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_unit addBackpackGlobal "B_Parachute";
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