V46v2
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@ -104,7 +104,7 @@ SC_occupySky = true; // true if you want to have roaming AI helis
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SC_occupySea = false; // true if you want to have roaming AI boats
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SC_occupyTransport = true; // true if you want pubic transport (travels between traders)
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SC_occupyTransportClass = ["Exile_Chopper_Mohawk_FIA","Exile_Chopper_Mohawk_FIA",Exile_Car_LandRover_Urban]; // to always use the same vehicle, specify one option only
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SC_occupyTransportClass = ["Exile_Chopper_Mohawk_FIA","Exile_Chopper_Mohawk_FIA","Exile_Car_LandRover_Urban"]; // to always use the same vehicle, specify one option only
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SC_occupyTransportStartPos = []; // if empty defaults to map centre
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SC_occupyTransportAnnounce = false; // true if you want the pilot/driver to talk to passengers in vehicle chat, false if not
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SC_occupyTransportGetIn = [];
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@ -58,10 +58,8 @@ while{!_validspot} do
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if(_validspot) then
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{
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_validspot = [ _position ] call SC_fnc_isSafePos;
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};
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};
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if (isNil "_validspot") then { _validspot = false; };
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};
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_position
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@ -14,6 +14,7 @@ _minFPS = SC_minFPS;
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_useLaunchers = DMS_ai_use_launchers;
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_scaleAI = SC_scaleAI;
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_side = "bandit";
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_okToSpawn = true;
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if(SC_occupyPlacesSurvivors) then
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{
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