This commit is contained in:
second_coming
2016-06-10 15:06:56 +01:00
parent 82bb5cbe97
commit 4e73a4d7e5
3 changed files with 4 additions and 5 deletions

View File

@ -104,7 +104,7 @@ SC_occupySky = true; // true if you want to have roaming AI helis
SC_occupySea = false; // true if you want to have roaming AI boats
SC_occupyTransport = true; // true if you want pubic transport (travels between traders)
SC_occupyTransportClass = ["Exile_Chopper_Mohawk_FIA","Exile_Chopper_Mohawk_FIA",Exile_Car_LandRover_Urban]; // to always use the same vehicle, specify one option only
SC_occupyTransportClass = ["Exile_Chopper_Mohawk_FIA","Exile_Chopper_Mohawk_FIA","Exile_Car_LandRover_Urban"]; // to always use the same vehicle, specify one option only
SC_occupyTransportStartPos = []; // if empty defaults to map centre
SC_occupyTransportAnnounce = false; // true if you want the pilot/driver to talk to passengers in vehicle chat, false if not
SC_occupyTransportGetIn = [];

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@ -58,10 +58,8 @@ while{!_validspot} do
if(_validspot) then
{
_validspot = [ _position ] call SC_fnc_isSafePos;
};
};
if (isNil "_validspot") then { _validspot = false; };
};
_position

View File

@ -14,6 +14,7 @@ _minFPS = SC_minFPS;
_useLaunchers = DMS_ai_use_launchers;
_scaleAI = SC_scaleAI;
_side = "bandit";
_okToSpawn = true;
if(SC_occupyPlacesSurvivors) then
{