v26 fixes

fixed public bus spawn issue on Namalsk
This commit is contained in:
second_coming 2016-04-22 13:19:51 +01:00
parent abd4462132
commit 85c85e6d4f
5 changed files with 34 additions and 21 deletions

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@ -21,10 +21,10 @@ SC_mapMarkers = false; // Place map markers at the occupied areas (o
SC_minFPS = 5; // any lower than minFPS on the server and additional AI won't spawn
SC_scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
SC_fastNights = false; // true if you want night time to go faster than daytime
SC_fastNights = true; // true if you want night time to go faster than daytime
SC_fastNightsStarts = 18; // Start fast nights at this hour (24 hour clock) eg. 18 for 6pm
SC_fastNightsMultiplierNight= 16; // the time multiplier to use at night (12 = 12x speed)
SC_fastNightsEnds = 6; // Start fast nights at this hour (24 hour clock) eg. 6 for 6am
SC_fastNightsEnds = 6; // End fast nights at this hour (24 hour clock) eg. 6 for 6am
SC_fastNightsMultiplierDay = 4; // the time multiplier to use during daylight hours (4 = 4x speed)
SC_useWaypoints = true; // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated)
@ -42,9 +42,9 @@ SC_occupyTraderDetails = [
["Test Trader2",[10666,10262,0],true]
]; //["Name",[x,y,z],true] trader name, location, safezone true/false
SC_SurvivorsChance = 33; // chance in % to spawn survivors instead of bandits (for places and land vehicles)
SC_SurvivorsChance = 20; // chance in % to spawn survivors instead of bandits (for places and land vehicles)
SC_occupyPlacesSurvivors = true; // true if you want a chance to spawn survivor AI as well as bandits (SC_occupyPlaces must be true to use this option)
SC_occupyVehicleSurvivors = true; // true if you want a chance to spawn survivor AI as well as bandits (SC_occupyVehicle must be true to use this option)
SC_occupyVehicleSurvivors = false; // true if you want a chance to spawn survivor AI as well as bandits (SC_occupyVehicle must be true to use this option)
SC_SurvivorsFriendly = true; // true if you want survivors to be friendly to players (until they are attacked by players)
// false if you want survivors to be aggressive to players
@ -216,7 +216,7 @@ CIVILIAN setFriend[EAST,0];
CIVILIAN setFriend[WEST,0];
EAST setFriend[CIVILIAN,0];
WEST setFriend[CIVILIAN,0];
SC_SurvivorSide = CIVILIAN;
SC_BanditSide = EAST;
SC_liveVehicles = 0;
@ -225,6 +225,7 @@ SC_liveHelis = 0;
SC_liveHelisArray = [];
SC_liveBoats = 0;
SC_liveBoatsArray = [];
SC_liveStaticGroups = [];
SC_publicBusArray = [];
publicVariable "SC_liveVehicles";
@ -233,7 +234,10 @@ publicVariable "SC_liveHelis";
publicVariable "SC_liveHelisArray";
publicVariable "SC_liveBoats";
publicVariable "SC_liveBoatsArray";
publicVariable "SC_liveStaticGroups";
publicVariable "SC_numberofLootCrates";
publicVariable "SC_publicBusArray";
publicVariable "SC_SurvivorSide";
publicVariable "SC_BanditSide";
publicVariable "SC_BanditSide";
SC_CompiledOkay = true;

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@ -2,7 +2,7 @@
//
// Server Occupation script by second_coming
//
SC_occupationVersion = "v25 (20-04-2016)";
SC_occupationVersion = "v26 (22-04-2016)";
//
// http://www.exilemod.com/profile/60-second_coming/
//
@ -24,11 +24,14 @@ SC_occupationVersion = "v25 (20-04-2016)";
{
diag_log format ["[OCCUPATION]:: Occupation %2 Giving the server time to start before starting [OCCUPATION] (%1)",time,SC_occupationVersion];
waitUntil { !(isNil "DMS_MinMax_Y_Coords") };
sleep 1;
sleep 10;
diag_log format ["[OCCUPATION MOD]:: Occupation %2 Loading Config at %1",time,SC_occupationVersion];
// Get the config for Occupation
call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\config.sqf";
if(!SC_CompiledOkay) exitWith { diag_log format ["[OCCUPATION]:: Occupation failed to read config.sqf, check for typos (time: %1)",time]; };
// Select the log style depending on config settings
SC_fnc_log = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationLog.sqf";

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@ -66,6 +66,8 @@ if(_side == "survivor") then { _currentSide = SC_SurvivorSide };
_group setVariable ["DMS_SpawnedGroup",true];
_group setVariable ["DMS_Group_Side", _side];
SC_liveStaticGroups = SC_liveStaticGroups + [_group,_spawnPosition];
{
_unit = _x;
[_unit] joinSilent grpNull;

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@ -1,18 +1,22 @@
if (!isServer) exitWith {};
_middle = worldSize/2;
_spawnCenter = [_middle,_middle,0]; // Centre point for the map
_maxDistance = _middle; // Max radius for the map
if(!isNil "SC_occupyPublicBusStartPos") then { _spawnCenter = SC_occupyPublicBusStartPos };
_logDetail = format ["[OCCUPATION:publicBus]:: Starting @ %1",time];
[_logDetail] call SC_fnc_log;
_logDetail = format ["[OCCUPATION:publicBus]:: Spawning near map centre %1 @ %2",_spawnCenter,time];
if( count SC_occupyPublicBusStartPos == 0) then
{
//if(worldName == 'Namalsk') then { _spawnCenter = [6400,6400,0]; } else
//{
_middle = worldSize/2;
_spawnCenter = [_middle,_middle,0];
//};
SC_occupyPublicBusStartPos = _spawnCenter;
};
_logDetail = format ["[OCCUPATION:publicBus]:: Spawning near map centre %1 @ %2",SC_occupyPublicBusStartPos,time];
[_logDetail] call SC_fnc_log;
_positionOfBus = [_spawnCenter,0,500,25,0,10,0] call BIS_fnc_findSafePos;
_positionOfBus = [SC_occupyPublicBusStartPos,0,500,25,0,10,0] call BIS_fnc_findSafePos;
// Get position of nearest roads
_nearRoads = _positionOfBus nearRoads 2000;

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@ -4,6 +4,7 @@ if (!isServer) exitWith {};
_logDetail = format ["[OCCUPATION]:: Occupation %2 Initialised at %1",time,SC_occupationVersion];
[_logDetail] call SC_fnc_log;
[] call ExileClient_system_map_initialize;
if(SC_debug) then { SC_refreshTime = 60; }else{ SC_refreshTime = 300; };
@ -21,11 +22,6 @@ if(SC_occupyTraders) then
call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationTraders.sqf";
};
if(SC_occupyPublicBus) then
{
[] execVM "\x\addons\a3_exile_occupation\scripts\occupationPublicBus.sqf";
};
if(SC_occupyLootCrates) then
{
if(SC_occupyLootCratesMarkers) then
@ -85,6 +81,10 @@ if(SC_occupyMilitary) then
[SC_refreshTime, fnc_occupationMilitary, [], true] call ExileServer_system_thread_addTask;
};
if(SC_occupyPublicBus) then
{
[] execVM "\x\addons\a3_exile_occupation\scripts\occupationPublicBus.sqf";
};
uiSleep 15; // delay the start
fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMonitor.sqf";