V60 Fixes

This commit is contained in:
second_coming 2016-08-15 15:42:05 +01:00
parent 8cd1d19700
commit 98ea77fd87
5 changed files with 22 additions and 24 deletions

View File

@ -45,8 +45,8 @@ SC_occupyTraders = true; // true if you want to create trader c
SC_occupyStatic = false; // true if you want to add AI in specific locations
SC_occupyTransport = true; // true if you want pubic transport (travels between traders)
SC_occupyLootCrates = true; // true if you want to have random loot crates with guards
SC_occupyRandomSpawn = true; // (WORK IN PROGRESS) true if you want random spawning AI that hunt for nearby players
SC_occupyMilitary = true; // true if you want military buildings patrolled
SC_occupyRandomSpawn = true; // (WORK IN PROGRESS) true if you want random spawning AI that hunt for nearby players
SC_occupyMilitary = true; // true if you want military buildings patrolled
SC_occupyVehicle = true; // true if you want to have roaming AI land vehicles
SC_occupySky = true; // true if you want to have roaming AI helis
SC_occupySea = false; // true if you want to have roaming AI boats
@ -411,13 +411,13 @@ if (worldName == 'Namalsk' AND SC_useMapOverrides) then
if (worldName == 'Napf' AND SC_useMapOverrides) then
{
SC_maxAIcount = 120;
SC_maxNumberofVehicles = 5;
};
if (worldName == 'Chernarus' AND SC_useMapOverrides) then
{
SC_maxAIcount = 120;
SC_maxNumberofVehicles = 5;
};
if (worldName == 'Tanoa' AND SC_useMapOverrides) then

View File

@ -1,8 +1,4 @@
_vehicle = _this select 0;
//_vehicle removeAllMPEventHandlers "mphit";
//_vehicle removeAllMPEventHandlers "mpkilled";
//_vehicle removeAllEventHandlers "getin";
//_vehicle removeAllEventHandlers "getout";
if((damage _vehicle) < 1) then
{
@ -11,18 +7,18 @@ if((damage _vehicle) < 1) then
if(_vehicle isKindOf "LandVehicle") then
{
SC_liveVehicles = SC_liveVehicles - 1;
SC_liveVehiclesArray = SC_liveVehiclesArray - [_vehicle];
SC_liveVehiclesArray = SC_liveVehiclesArray - [_vehicle];
SC_liveVehicles = count(SC_liveVehiclesArray);
};
if(_vehicle isKindOf "Air") then
{
SC_liveHelis = SC_liveHelis - 1;
SC_liveHelisArray = SC_liveHelisArray - [_vehicle];
{
SC_liveHelisArray = SC_liveHelisArray - [_vehicle];
SC_liveHelis = count(SC_liveHelisArray);
};
if(_vehicle isKindOf "Ship") then
{
SC_liveBoatss = SC_liveBoatss - 1;
SC_liveBoatsArray = SC_liveBoatsArray - [_vehicle];
{
SC_liveBoatsArray = SC_liveBoatsArray - [_vehicle];
SC_liveBoatss = count(SC_liveBoatsArray);
};

View File

@ -37,6 +37,12 @@ if(count(crew _vehicle) > 0)then
_originalSpawnLocation = _vehicle getVariable "SC_vehicleSpawnLocation";
_radius = 2000;
_group = group _vehicle;
// Remove dead units from the group
{
if(!alive _x) then { [_x] join grpNull; };
}forEach units _group;
_vehClass = typeOf _vehicle;
if(_vehicle isKindOf "LandVehicle") then
@ -68,7 +74,7 @@ if(count(crew _vehicle) > 0)then
_group2 = createGroup _side;
_group2 setVariable ["DMS_AllowFreezing",false];
[_group2,false] call DMS_fnc_FreezeToggle;
_group2 setVariable ["DMS_LockLocality",true];
_group2 setVariable ["DMS_LockLocality",false];
_group2 setVariable ["DMS_SpawnedGroup",true];
_group2 setVariable ["DMS_Group_Side", _side];
[_vehicle] joinSilent _group2;
@ -97,13 +103,6 @@ if(count(crew _vehicle) > 0)then
_vehicle setVariable["vehPos",_newPos];
};
_group = group _vehicle;
// Remove dead units from the group
{
if(!alive _x) then { [_x] join grpNull; };
}forEach units _group;
if(count units _group > 0) then
{
_vehicle lock 0;

View File

@ -1,6 +1,7 @@
_logDetail = format ["[OCCUPATION:Unstick]:: Initialised at %1",time];
[_logDetail] call SC_fnc_log;
SC_liveHelis = count(SC_liveHelisArray);
{
if(isNull _x) exitWith { SC_liveHelisArray = SC_liveHelisArray - [_x]; };
_logDetail = format ["[OCCUPATION:Unstick]:: Air: %1 is active",_x];
@ -39,6 +40,7 @@ _logDetail = format ["[OCCUPATION:Unstick]:: Initialised at %1",time];
}forEach SC_liveHelisArray;
SC_liveVehicles = count(SC_liveVehiclesArray);
{
if(isNull _x) exitWith { SC_liveVehiclesArray = SC_liveVehiclesArray - [_x]; };
_logDetail = format ["[OCCUPATION:Unstick]:: Land: %1 is active",_x];
@ -60,6 +62,7 @@ _logDetail = format ["[OCCUPATION:Unstick]:: Initialised at %1",time];
sleep 2;
}forEach SC_liveVehiclesArray;
SC_liveBoats = count(SC_liveBoatsArray);
{
if(isNull _x) exitWith { SC_liveBoatsArray = SC_liveBoatsArray - [_x]; };
_logDetail = format ["[OCCUPATION:Unstick]:: Sea: %1 is active",_x];